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Ashes Cricket

Messages
2,857
Let me preface this by saying i have bought at some stage every Cricket and NRL game these wank pheasants have ever made

Bradman 14 is marvelous,i utterly played the f**k out of this game and to date has to be their best game ever without having ever played an AFL title under their banner,the bowling was a bit shit though

The Rugby league series has always left a little to be desired,i had RL1 on PS-RL2 WCE on ps and RL3 on Wii
The 3rd RL game came out around the same time as RLL and was essentially just RL2 with updated rosters AND player form system

Then came RLL2,in my opinion sitting behind Bradman 14 as their best ever game but it got boring after a few seasons winning the big one 112-14 vs Parramatta over 80 minutes on whatever the top difficulty was

RLL3 took everything good about RLL2 and threw it into the fire,RLL4 was just a plain f**king dumpster fire

Meanwhile Bradman 17 made bowling so damn good,i truly felt at home as a club paceman playing for my own team against other teams in my area,even if they did f**k up the mascot

Ashes cricket has a simple f**king formula to follow
Fix the fielding bullshit
Retain bowling,nets and player progression systems from Bradman 17
Reinstate batting from Bradman 14

If they follow this they can charge me $120 for the title on PC,i do not give a singular f**k about how many
times they've f**ked me before if they pull this off,if they f**k it up all gamers should just flatout boycott the
titles they produce and let them go out of business
 
Messages
2,857
https://press-start.com.au/news/pla...shes-cricket-improves-don-bradman-cricket-17/

HERE’S HOW ASHES CRICKET IMPROVES ON DON BRADMAN CRICKET 17

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MATTHEW ZIMMARI OCTOBER 5, 2017

Earlier this week, we had the chance to speak to Ross Symons, the CEO of Big Ant about the newly announced Ashes game, improvements that have been made to mechanics in the cricket franchise and what it means for Big Ant to now be developing and publishing games.

The Don Bradman career is one that many hardcore cricket fans get into. What are some of the changes that we see in Ashes?

RS: We still have a career mode, but one of the big differences between the Don Bradman series and the Ashes Cricket game is that your character can get selected and go and play amongst your cricketing heroes; you could be opening with (David) Warner, bowling with (Mitchell) Starc, and we didn’t have the license in the previous games to do that, so obviously that helps to add some authenticity to the career mode that you can actually get selected for your country in a more licensed way.


Ultimately, if you play cricket you want to be selected for your nation and to play in an Ashes test, and now you can get that opportunity.

Have any more changes been made to stadium editor/player creator. More cusomisation?

RS: We’ve revamped the editor – but the thing is, we have all of the licensed stadia from both the men’s and women’s Ashes, so you can actually take to the MCG on Boxing Day. There’s less reliance on the editor, but the editor is still there, and you can share any of your creations with others across PC, Xbox One and PS4.

We had the SCG before, but you’ll have the MCG, the Gabba, the Day-Night test at the Adelaide Oval – all of the stadia are the real deal and licensed.

What can we expect from commentary?

RS: At this stage, we’ve increased the commentary team and we think players will be very happy with the choices we’ve got. We’ll announce it soon, but there will be two men and a woman on the team.

Don-Bradman-CRicket.jpg

HERE’S HOW ASHES CRICKET IMPROVES ON DON BRADMAN CRICKET 17
636
Shares
MATTHEW ZIMMARIOCTOBER 5, 2017

Earlier this week, we had the chance to speak to Ross Symons, the CEO of Big Ant about the newly announced Ashes game, improvements that have been made to mechanics in the cricket franchise and what it means for Big Ant to now be developing and publishing games.

The Don Bradman career is one that many hardcore cricket fans get into. What are some of the changes that we see in Ashes?

RS: We still have a career mode, but one of the big differences between the Don Bradman series and the Ashes Cricket game is that your character can get selected and go and play amongst your cricketing heroes; you could be opening with (David) Warner, bowling with (Mitchell) Starc, and we didn’t have the license in the previous games to do that, so obviously that helps to add some authenticity to the career mode that you can actually get selected for your country in a more licensed way.


Ultimately, if you play cricket you want to be selected for your nation and to play in an Ashes test, and now you can get that opportunity.

Have any more changes been made to stadium editor/player creator. More cusomisation?

RS: We’ve revamped the editor – but the thing is, we have all of the licensed stadia from both the men’s and women’s Ashes, so you can actually take to the MCG on Boxing Day. There’s less reliance on the editor, but the editor is still there, and you can share any of your creations with others across PC, Xbox One and PS4.

We had the SCG before, but you’ll have the MCG, the Gabba, the Day-Night test at the Adelaide Oval – all of the stadia are the real deal and licensed.

What can we expect from commentary?

RS: At this stage, we’ve increased the commentary team and we think players will be very happy with the choices we’ve got. We’ll announce it soon, but there will be two men and a woman on the team.


Is there anything else that you’re really proud of in Ashes Cricket? It’s clear that both Cricket Australia and England Cricket are getting around it in a big way.

RS: There’s a lot, but possibly one of the best things – and you will see this if anyone looks at Glenn Maxwell’s video and Steve Smith’s videos – probably the biggest improvement in the game apart from the realism of likenesses and the licensed stadia, is the actual motion capture of Test Cricketers. Getting Maxwell and Smith and all these guys in suits and into our studio and our new mocap facilities and motion-capturing it so that when you play as Smith you’re actually playing as Smith; when you bowl as Starc you’re actually bowling as Starc. This is exactly what they’re like as it’s how we’ve recorded it in the mocap.

Is it just the men’s team, or does this extent branch out to the women’s team as well?

RS: Amazingly enough, we have. The women are not just an addendum – this is the men’s Ashes and the women’s Ashes, and the women’s teams have been mocapped as well. We’ve gone around the world and photographed them; we went to the Women’s World Cup, went all the way to Bristol, photographed the women there, had a number of sessions around Australia. So all of the the women’s teams are recorded to the same fidelity as the men’s.

It’s the right thing to do. More and more people are seeing that – I mean you look at the WBBL and the numbers for that are phenomenal, and it’ll be a bigger season this year, and even the Women’s Ashes is going to be spectacular.

How did the feedback from the Don Bradman games shape this one?

RS: Well certainly we took on board what people liked and what people didn’t like. We’ve made it so that the game is a lot easier to pick up and play – so I think anyone could probably play the game. We’ve sort of targeted that the lower difficulty levels are really easy to play, but the higher levels are obviously more difficult to play. I guess it goes back to that “It’s easy to play, but hard to master” – and one of the biggest feedback concerns we got from Bradman was that it was too difficult and too technical, and it was somewhat a simulation.

What we’ve done with this is brought an arcade feel to the lower levels of difficulty, and simulation to the higher levels of difficulty. We want kids to be able to play the game as well.

It’s clear that Big Ant have been spending a lot on new technology, What does Photogrammetry mean for Ashes cricket and what the team is able to achieve?

RS: Photogrammetry is basically where we put a number of high-definition cameras in a 360-degree rig, and then we put a player inside the rig and then we fire all the cameras at the same time, kinda like Matrix-style. That enables us to import really high-resolution 3D textured models of the players into the game so that what you see is what you get – essentially we have photo-likenesses of these players in three dimensions in the game. It makes the licensed players really pop; and we’ve travelled around the world, even myself personally, from London to everywhere following these players and putting this rig together, taking their photos wherever they might be.
 

King hit

Coach
Messages
13,795
I always like games with the licensing I just find it gives the game more credibility.
 

Shaun Hewitt

First Grade
Messages
6,353
Simple, wait and see how it gets received.
I did the same for the most recent league game and it's been rubbished pretty much every where.

Don Bradman 14 was fantastic, I played that ALOT....and I've never truly played cricket in real life

Other than that, they havn't made anything that's kept me interested.
 

AJB1102

First Grade
Messages
6,339
Big Ant is always good for a promo trailer. Its all about sales, let 'em find out its shit after we get their money.
 

nöyd

Moderator
Staff member
Messages
9,808
Don't want to go off too early but this game isn't looking too bad, judging by some youtube videos doing the rounds, but...








I heard that good ol' Mr. Big Ant himself Ross has been face scanned in as an umpire.
 

nöyd

Moderator
Staff member
Messages
9,808
Was just letting you know mate, no need for name calling.



merkin.
 

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