Special K
Coach
- Messages
- 19,932
Hey guys, I've started up another NRLCEO comp for us so after another year of being older and wiser hopefully this will lead to a better comp (and a shorter draft!)
You will need to sign up again at www.nrlceo.com - the comp is called; LU Sharks fantasy NRL and if you reply here with an interest in joining I'll send you through the password.
I've kept it at 10 teams but we could move to 12 if enough people want to join. Also I was wondering would you guys be keen on having captains score double points or if you had any other suggestions? One new one is double workhorse tries - "the DWT rewards forwards who have a blinder of a game. In order to achieve a DWT, a forward must make a combination of 60 tackles and runs AND must run more than 125m.
In order for a hooker to achieve a DWT, he must make a combination of 50 tackles and runs AND run more than 75m."
Our options for drafting are as follows;
1. LIVE RANDOM DRAFT
During the random draft, the pick order is randomised. Coaches are able to see when their picks are for the entire draft with the order of selections being completely randomised at the point when the competition is full. This method of drafting is ideal for private competitions with 6-10 teams.
2. LIVE STAGGERED DRAFT
During the staggered draft, the pick order is randomised for the first round. After the first round each team moves up one position in the order with the 1st position moving to last, then second last and so on. This trend continues until the entire draft is complete. This method of drafting is ideal for private competitions with 6-10 teams.
3. LIVE SNAKE DRAFT
During the Snake Draft, the first round is randomised. The order of pick then continues as follows:
Round 1: 1, 2, 3, 4, 5, 6
Round 2: 6, 5, 4, 3, 2, 1
Round 3: 1, 2, 3, 4, 5, 6
etc.
This method of drafting is ideal for private competitions with 6-10 teams.
THE QUICK DRAW RECRUITMENT
This Quick Draw is a straight recruitment method with the emphasis on speed! Once recruitment has started, coaches are able to pick up any players that are on the open market. However, it is strategic in that only one player can be recruited each round. Each round goes lasts two minutes. This means that for a competition that consists of 25 players squad limits, an entire draft will be completed in under an hour. This is a fast, pressurised and strategic straight recruitment method. Once the recruitment time is completed, players are then able to be picked up until squads are full - this is only required if a coach missed the opportunity to pick up a player in the draft with the time limit being exceeded.
The Quick Draw is a perfect drafting method for public competitions and 10-16 team private competitions.
Last year we did the 3rd one and it took forever... Lesson learnt but we gave everyone 5 minutes to make a pick.. 2 minutes would speed things up? I did a quick draw draft before and it was fantastic but I wanted to get your thoughts.
Teams
1. Special K
2. azzah72
3. Russell crows band
4. Bastard Squad
5. CB4
6. Frenzy
7. Snoozer
8.
9.
10.
You will need to sign up again at www.nrlceo.com - the comp is called; LU Sharks fantasy NRL and if you reply here with an interest in joining I'll send you through the password.
I've kept it at 10 teams but we could move to 12 if enough people want to join. Also I was wondering would you guys be keen on having captains score double points or if you had any other suggestions? One new one is double workhorse tries - "the DWT rewards forwards who have a blinder of a game. In order to achieve a DWT, a forward must make a combination of 60 tackles and runs AND must run more than 125m.
In order for a hooker to achieve a DWT, he must make a combination of 50 tackles and runs AND run more than 75m."
Our options for drafting are as follows;
1. LIVE RANDOM DRAFT
During the random draft, the pick order is randomised. Coaches are able to see when their picks are for the entire draft with the order of selections being completely randomised at the point when the competition is full. This method of drafting is ideal for private competitions with 6-10 teams.
2. LIVE STAGGERED DRAFT
During the staggered draft, the pick order is randomised for the first round. After the first round each team moves up one position in the order with the 1st position moving to last, then second last and so on. This trend continues until the entire draft is complete. This method of drafting is ideal for private competitions with 6-10 teams.
3. LIVE SNAKE DRAFT
During the Snake Draft, the first round is randomised. The order of pick then continues as follows:
Round 1: 1, 2, 3, 4, 5, 6
Round 2: 6, 5, 4, 3, 2, 1
Round 3: 1, 2, 3, 4, 5, 6
etc.
This method of drafting is ideal for private competitions with 6-10 teams.
THE QUICK DRAW RECRUITMENT
This Quick Draw is a straight recruitment method with the emphasis on speed! Once recruitment has started, coaches are able to pick up any players that are on the open market. However, it is strategic in that only one player can be recruited each round. Each round goes lasts two minutes. This means that for a competition that consists of 25 players squad limits, an entire draft will be completed in under an hour. This is a fast, pressurised and strategic straight recruitment method. Once the recruitment time is completed, players are then able to be picked up until squads are full - this is only required if a coach missed the opportunity to pick up a player in the draft with the time limit being exceeded.
The Quick Draw is a perfect drafting method for public competitions and 10-16 team private competitions.
Last year we did the 3rd one and it took forever... Lesson learnt but we gave everyone 5 minutes to make a pick.. 2 minutes would speed things up? I did a quick draw draft before and it was fantastic but I wanted to get your thoughts.
Teams
1. Special K
2. azzah72
3. Russell crows band
4. Bastard Squad
5. CB4
6. Frenzy
7. Snoozer
8.
9.
10.
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