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BIG DRAMAS WITH THIS GAME

reladith

Juniors
Messages
252
This game is the most frustrating game i have ever played. Can someone who is experienced with this game please let me do how to do the following?


1. Kicking on the last. Why is it that that 50% of the time my kicker gets tackled with the ball before i get to kick it. What can i do to make sure i can get a kick aweay all the time?

Am I missing something also but why does my prop foward get the ball on the last and not my general play kicker?


Please, any help would be great.

2. Hit Ups? What the.... Why cant my blokes get any? This is pathetic. What am i missing here. Am i meant to do something for a hit up to be registered or what? What is the criteria for this to be registered?

3. Passing from dummy half? How do make the prop, 2nd rower hit the ball up hardest? What is the trick with not passing the ball to a flat footed player? Any help will do guys PLEEAAASE!!!!
 

inertia666

Juniors
Messages
888
yeah well, there's not a lot to say about this.

issue 1. thats a big problem. its also very hard to pass a drop goal attempt out to a player on the last tackle because he won't pass deep enough and you get tackled before hand

issue 2. a bug thats never been fixed.

issue 3. not figured that one out either. the flat footed player is a big problem , is totally unrealistic and really spoils the perceieved momentum of the game.

i honestly hope that Sidhe pay more attention to the gameplay details on the field over the new added stuff that has been talked about if RL2 does come out. The potential is really there to create an outstanding game of pure rugby. Sidhe really got a lot right despite the obvious flaws with game play and it's still highly enjoyable.
 

steven_tiger

Juniors
Messages
1,437
with the passing from dummy half i find that if you only tap the direction you want to pass once they usually get the ball on the run.

the lack of hitups really pisses me off too.

i try and kick on the 4th tackle if possible..or run the ball on the last.. otherwise you will usually get tackled.
 

SP

Bench
Messages
3,375
i kick it on the 3rd tackle and i usually always end up with a new set of six about 10-20m out from the try line

and thats not doing a 40-20 because i havent yet done that
 

Paullyboy

Coach
Messages
10,471
Do what NRL clubs do mate, Kick on the 4th and get the defence unaware. The fullback and wingers only drop back on the 5th, I think its actually very well done by the game makers.


To get a receiver to catch the ball on the run, wait before you get your dummy half to pass. Dont press pass untill the second the dummy half gets the ball in his hands, this way the first receiver is ALWAYS on the burst and is the best way to make yards.


The hitup thing is a mystery, I was originally of the belief that if you ran straight without any movement it was a hitup, but that isnt necessarily true, it appears to be pretty random.


The player who gets into position the most is the player you have designated as your second general playkicker. So choose your best general play kicker as the 2nd of your playkickers.
 

kennett1

Juniors
Messages
74
um, a bit bored this morning. i calculated the stats of my Roosters on NRL PC game. i am up to round 17 @ 20min games, seasoned difficulty. Average per game : Tries scored 8.5625. Tries conceded 2.125. Points For=49.9 Against=12.1. Conversion rate =0.912. Field goal 1 out of 2. Scrum 4.3125 Line breaks 20.75 Offloads 17.875 Possession 65% Territory advantage 55% Tackle sets 16.81, completed 1.125 Penalty for 2.25 against 1.625 sin bin 5 sent off 1 successful tackle 36 hitup 3.93
 

Paullyboy

Coach
Messages
10,471
Thats a whole heap of stats that I didnt bother reading, But I think you are probably ready for the step up in difficulty to Legend mate
 

reladith

Juniors
Messages
252
yeah well, there's not a lot to say about this.

issue 1. thats a big problem. its also very hard to pass a drop goal attempt out to a player on the last tackle because he won't pass deep enough and you get tackled before hand

issue 2. a bug thats never been fixed.

issue 3. not figured that one out either. the flat footed player is a big problem , is totally unrealistic and really spoils the perceieved momentum of the game.
Well, if all this is true then i am taking this game back... because it crap.
Why the f*&k should i put up with crappy game that does not reflect the reality of the actual game it was designed to simulate?

Crap performance there Mario and co, then again i should'nt be too critical after all, I shouldnt expect that much from a bunch of New Zealanders should I?

I cant beleieve that all this crap got through the cracks?

This game is a lemon and i expecting that there will be thousands of copies at your nearest second hand computer games store!

I am going to play WCR. Now there is a game that has captured the sport and represented it accuratley on a gaming format.

Do yourselve a favour Sidhe. Dont bother with a sequal, its not worth the hassle. Everyone i know says the games shite and they wont have a bar of it.

Go back to designing platform games boys. I think you might be a bit out of your depth here.
 

inertia666

Juniors
Messages
888
bit harsh there reladith,

despite the problems the game is still playable and enjoyable.

on one hand some things are annoying but on the other you can't accurarelty map certain game functions from real life in the same manner. if you want to kick 40/20s every time on your last kick or plop a drop goal over every time you are in the other half thats not entirely realistic either.

i guess you'll be taking WCR back too beacuse that doesnt even pretend to be a simulator.
 

Paullyboy

Coach
Messages
10,471
Reladith there are people who dont like this game, I am definately not one of them, sure there are problems but i think it plays a lot like the sport, especially with the addition of a patch or two.

If you dont like it thats fine, there are games Ive played taht i didnt like, but I didnt feel the need to go and complain and abuse people. Stop being a tool, if you dont like it, either offer constructive criticism or simply do something else
 

Goleel

Juniors
Messages
864
Well seeing how quickly you've written the game off you probably don't have the patience to persist with the game, and would rather write it off as being 'crap' rather than figure out how to work around and figure out the nuances of the game to actually play it the way it was intended. Well, if you're still willing to play the game rather than rubbish it, here's some help.

1) You're two general play kickers will attempt to be either side of the ruck on the 4th and 5th tackles. Find them and attempt to kick on the fourth if you really need to get the kick away, so if you do get caught you get another chance. You need to release quickly, just because time slows down doesn't mean you have a lot of time, just extend the arrow to get maximum distance, while moving in the general direction and let go as soon as you can. You kick quicker if you are moving as you kick, kicking from a standing start is very slow. Don't let the slow motion fool you though, kicks need to be put away quickly. The best kickers will be there on the fourth and fifth, you just need to find them, they are on both sides of the ruck, just pick them out and quickly pass to them, if you are finding props you are either using a cutout ball from dummy half (practice will prevent this from happening) or not looking to pass to the right men. Find the 7 and pass his direction.

2. Just because the game has issues counting hitups doesn't mean you can't use them. In the end its just a stat and face it, the stats mean pretty much dick in this game anyway. You should probably play NFL games if you want to play for stats rather than victory, because the stats in this game could have been done better, but it doesn't change the gameplay in any way.

3. The flat footed player is practice, and learning how to deal with it when it does happen. Most of it is intuition, after a bit of practice you can tell if a player will be flat footed, you can tell the distance between the dummy half and first receiver and know if he'll get the ball if you pass it in his direction or if he wont get it. Try and hit moving players, use quick taps of the pass button, holding it down will almost guarantee a long pass to a flat footed player. Its just practice, and if you find you keep getting flat footed players, try something different, keep going until you figure it out. The flat footed players are in there to make kicking easier and also to give you options close to the line, it can be annoying when you do find a flat footed man when you need a big hitup, but it wont happen very often once you've figured out the timing and which men you can pass to successfully from dummy half.

That will create the forward pass issues which you will probably complain about once you figure out the passing, because they're a timing thing too. You can change to the player receiving the ball, it comes naturally after a while, and hold back to slow him down if you think the pass may go forward. You'll have to do this fairly often, and may lose some speed on the run, but again, its a timing issue, if you perfect the timing you'll hit every man at full pace and make the most ground. Bad timing will see flat footed receivers and forward passes from dummy half. But you can control the receiver and slow him down by holding the opposite direction he is running to stop a pass from going forward.

Then, if you do have a flat footed receiver, the best bet is to run sideways until you hit full pace, to avoid the tackle, and then run at the defence diagonally and use the step or fend moves to break the line, running an angle you face more one on one defence, and as such, can break the first hit with a move most of the time, sure its not as good as a hitup, but can often lead to an offload or broken tackle, which is better than just taking the flat footed man and running into the defense to be hammered backwards losing ground.

There are two types of league game players. The guys who 'blame the game', call it crap and don't bother trying to make it worth their while to play, sure the best games don't require you to do that, but this is the first league game produced in years. Its worth persisting with. The guys that blame the game stopped playing this game around new year.

Then there are the guys who persisted, mastered the game and got a whole lot more enjoyment out of it both single and multiplayer. They're the people who still play it today, thanks to the mods created for it and the challenge it still provides. Its a great fun game if you give it time, it does require some work to get maximum enjoyment out of it, but I think its worth it.

WCR is fun for a while, but it lacks the depth of league. Once you get your button bashing down pat and figure out the passing, it's very easy to win any game, until you up the difficulty where it gets so annoyingly hard to win its not much fun to play.

If you want to persist with league instead of writing it off, I'd be happy to help out with getting around any other issues you have with the game.
 

The Engineers Room

First Grade
Messages
8,945
When kicking just tap the kick button and push forward, it will work more often. The problem is that the fullback sometimes gets into the ruck area and sprints through to tackle the kicker.
 

Freddo

Juniors
Messages
800
kickin on early on tackle i have found i can score 8 times out 10 from this by sprining through and re gathering the ball and scoring using canberra i tend that with mclinden kicking the ball he is usually the one to score his stats are speed 8 accleration 10 or phil graham sp 10 ac 9 like this would work with other side with players with simliar stats
 

DRRRAGONS

Juniors
Messages
1,346
I was playing as Penrith the other day and I kicked early about 50 metres.

Wesser was there to catch the ball LOL

He was slighlty offside the game said
 

strong_latte

Juniors
Messages
1,665
reladith said:
Well, if all this is true then i am taking this game back... because it crap.
Why the f*&k should i put up with crappy game that does not reflect the reality of the actual game it was designed to simulate?

Crap performance there Mario and co, then again i should'nt be too critical after all, I shouldnt expect that much from a bunch of New Zealanders should I?

I cant beleieve that all this crap got through the cracks?

This game is a lemon and i expecting that there will be thousands of copies at your nearest second hand computer games store!

Well theres clearly no history of mental health problems here...
The funniest part was when he said:
I am going to play WCR. Now there is a game that has captured the sport and represented it accuratley on a gaming format.
....... Now considering WCR is possibly the least accurate simulation of rugby in a video game to date, I'm going to assume this spastic just doesn't like Rugby League in general. WCR is an alright game, but I'm already bored of it, and as far as "representing the sport it simulates", well most Madden games look more like the real game of rugby than this... To be honest, I think as far as representing the sport of rugby goes, EA Rugby 2004 did a FAR better job. I don't mean it was a better game, just that the things you could do in it resembled the sport of rugby union more than WCR. Think about it, in R2k4 you have to be very well timed and intuitive to win a line out just like in reality, in WCR you just have to pick 1 and 3 and you have a resonable chance of nicking it... In R2k4 you can collapse scrums and wheel them left or right (and actually steel the ball doing this) aswell as set up switches etc off the base just like real rugby, in WCR the team who wins the scrum is the player with the sorest finger... In R2k4 off the base of rucks you can dive the ball up the middle with the forwards as well as passing deep and long, the options in WCR are somewhat less than this... In R2k4 you can call marks, you can't in WCR. In R2k4 the forwards have a reasonable tackle break ability and speed, in WCR forwards aren't capable of running down an old lady and get folded like deck chairs by the 5 ft winger from Japan.

This aside, I suggest you seek some sort of medication for your condition mate ;)
 

Paullyboy

Coach
Messages
10,471
raiderspower said:
kickin on early on tackle i have found i can score 8 times out 10 from this by sprining through and re gathering the ball and scoring using canberra i tend that with mclinden kicking the ball he is usually the one to score his stats are speed 8 accleration 10 or phil graham sp 10 ac 9 like this would

Im guessing you dont play on Legend level, its impossible to outspeed the computer i think
 

Hurriflatch

Referee
Messages
22,093
Just on this issue

When I 1st got the game I'd have to agree with reladith but once I got to playing the game and working out things like how to prevent flat footed players getting the ball. I've been enjoying the game a lot more.

The ratings of some of the players is really annoying though and as I have the PS2 version which is problably the worst out of all of them I need to re-create players with more acurate ratings.

It's a game that takes time to get used to but if you work through the difficulty levels it is very enjoyable. I'm now up to Legend level havn't tried League God too much though.

I have had to edit a few statistics to get on even footing with the leagend mode though like given Hindmarsh a fitness rating of 10 which he deserves considering he has played every min of the Eels NRL season this year + 69 mins of a test match.
 

bulldog

Bench
Messages
2,762
I was one step from seeking a refund , persevered and struggled with the controls and gameplay issues , worked it out and now I can't stop playing . International Edition kicks ass , so will plenty of the other mods .
 

kennett1

Juniors
Messages
74
1) You're two general play kickers will attempt to be either side of the ruck on the 4th and 5th tackles. Find them and attempt to kick on the fourth if you really need to get the kick away, so if you do get caught you get another chance. You need to release quickly, just because time slows down doesn't mean you have a lot of time, just extend the arrow to get maximum distance, while moving in the general direction and let go as soon as you can. You kick quicker if you are moving as you kick, kicking from a standing start is very slow. Don't let the slow motion fool you though, kicks need to be put away quickly. The best kickers will be there on the fourth and fifth, you just need to find them, they are on both sides of the ruck, just pick them out and quickly pass to them, if you are finding props you are either using a cutout ball from dummy half (practice will prevent this from happening) or not looking to pass to the right men. Find the 7 and pass his direction.

2. Just because the game has issues counting hitups doesn't mean you can't use them. In the end its just a stat and face it, the stats mean pretty much dick in this game anyway. You should probably play NFL games if you want to play for stats rather than victory, because the stats in this game could have been done better, but it doesn't change the gameplay in any way.

3. The flat footed player is practice, and learning how to deal with it when it does happen. Most of it is intuition, after a bit of practice you can tell if a player will be flat footed, you can tell the distance between the dummy half and first receiver and know if he'll get the ball if you pass it in his direction or if he wont get it. Try and hit moving players, use quick taps of the pass button, holding it down will almost guarantee a long pass to a flat footed player. Its just practice, and if you find you keep getting flat footed players, try something different, keep going until you figure it out. The flat footed players are in there to make kicking easier and also to give you options close to the line, it can be annoying when you do find a flat footed man when you need a big hitup, but it wont happen very often once you've figured out the timing and which men you can pass to successfully from dummy half.

That will create the forward pass issues which you will probably complain about once you figure out the passing, because they're a timing thing too. You can change to the player receiving the ball, it comes naturally after a while, and hold back to slow him down if you think the pass may go forward. You'll have to do this fairly often, and may lose some speed on the run, but again, its a timing issue, if you perfect the timing you'll hit every man at full pace and make the most ground. Bad timing will see flat footed receivers and forward passes from dummy half. But you can control the receiver and slow him down by holding the opposite direction he is running to stop a pass from going forward.

Then, if you do have a flat footed receiver, the best bet is to run sideways until you hit full pace, to avoid the tackle, and then run at the defence diagonally and use the step or fend moves to break the line, running an angle you face more one on one defence, and as such, can break the first hit with a move most of the time, sure its not as good as a hitup, but can often lead to an offload or broken tackle, which is better than just taking the flat footed man and running into the defense to be hammered backwards losing ground.


GoEels is such a guru :D
 
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