Town
Town as they do derped, but apart from a few howlers, related mostly to the Dutchy lynch they went alright considering their luck. Night 2 they lost both Vigilantes (SeeJay & Dutchy) & PP was recruited by KTF. PP was town investigator.
How no one followed this up was a derp from town & mafia. After the write up SGLC picked up that there was confirmation of a cult, but no one seemed that interested. PP originally had a post condition, but it became redundant once he was recruited. He didnt read the PM and stuck by the post condition until I PMed him again asking if he was trying to get killed. (there was an obvious doors clue in the recruit write up. I edited it, to give PP a chance, but surprised no one noticed.
Roc played a good game, outed a few scum & worked out the identity of the Indie. Mis was outed as JB via an unsuccessful lynch through roc's action. At the end of the phase Dutchy was revived with arguably the most obvious write up in the history of words. Firstly it was clear that the reviver (KTF who was hinted to be bad) didnt know how the revive would turn out. When KTF "Ran to the hills" when Dutchy rose it was pretty plain that Dutchy was town.
Cudos to Mis leading the lynch as it was a good result for them. As Dutchy mentioned earlier the town voyeur had targeted roc the night before, pretty good choice since he had just outed a mafia. he watched AFS try & kill roc & Butch protect him. to be fair he wouldnt of known which one was bad, but something worth bringing up in the thread. Instead he hammered the town Vig in a mafia led lynch.:lol:
From that point town didnt do too much wrong. The replacement Vig took out a townie but backed it up by killing Kayne West before copping it himself. They did
Overall they were a bit unlucky, but really crueled themselves with the Eddie lynch. At that stage town had 2 protectors. Butch was protecting roc & bazal protected Dutchy the night he was revived. If Dutchy wasnt lynched & town kept up the protection on those 2 the result could have been different.
The other old chestnut is inactivity. We all know it, but it becomes even more obvious as a mod when you know all the little tidbits that everyone should pickup from their actions. If these were discussed by everyone town would be pretty hard to beat most games. It seems everyone gets wary that mafia will target them if they talk, which is true, but if everyone talked then it would create more of a herd & harder for mafia to pick who to target. As it is they just can aim up on the noisy one a bit to the side of the quiet herd. This isnt meant to have a go at anybody, but even an observation that may seem trivial can kickstart a discussion that leads somewhere.
Town mvp Roc