What's new
The Front Row Forums

Register a free account today to become a member of the world's largest Rugby League discussion forum! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Mario please ask you designers one more question

The Engineers Room

First Grade
Messages
8,945
This one is not too complex and perhaps someone else will have the answer.

I have been trying for a while now to add an extra team into the NRL to make it 16 teams without byes. I created a league of 16 teams playing each other twice and then deleted the excess 4 rounds at the end but my question is...

how much of the file fix00.db is dedicated to the finals? And could someone explain exactly how the file works.
 

inertia666

Juniors
Messages
888
dude you are dreaming if you think you are gonna get an answer to this direct from the developers. they've got a lot better things to do than run back and forth with questions from dvdhntr.

i am not trying to be offensive here, i just think it's a tad embarrasing seeing these threads asking mario to go and ask the developers for things like some coffee boy :mrgreen:
 

The Engineers Room

First Grade
Messages
8,945
I asked you guys and none of you had an idea. I just thought that they might be able to ask a quick question seeing as the work with them. I am only asking not demanding the source code like some people. :roll:
 

skeepe

Immortal
Messages
48,303
When creating the competition, why not instead of just selecting League, select cycle through the options until you come to "NRL / McIntyre 8" or something similar.

The draw would be random, but you would be able to have 16 teams in the competition with no byes, it would be as long as the NRL and have the 8 team finals system.
 

Mario

Juniors
Messages
862
Changing the fixtures database file directly is likely to make the game unstable as the game logic is tied to the initial save format.

Unfortunately, we can't provide you with any information on file formats at this time, but may be able to at some stage in the future.
 

[furrycat]

Coach
Messages
18,827
Yeah I've already hassled Sidhe guys :lol: We do appreciate the help you have given though Mario and Alan'ington
 

The Engineers Room

First Grade
Messages
8,945
Thanks for the help. I have officially given up on this I will just have to put up with byes in a 16 team comp I guess. But please Sidhe could you fix this for the next version and have more options for create a competition.
 

Alan

Juniors
Messages
45
DvdHntr said:
Thanks for the help. I have officially given up on this I will just have to put up with byes in a 16 team comp I guess. But please Sidhe could you fix this for the next version and have more options for create a competition.

If you like, you could give me a specific list of the kind of features you would like considered for inclusion in the competition creation interface in any possible sequel... :)
 

The Engineers Room

First Grade
Messages
8,945
Be able to create the comp in two parts:

First part is league/pool type
Select the number of teams and the number of rounds and the game produces a league that fits this OR number of teams and number of pools and how many times each team plays each other and the game produces a pool format that fits this

Second Part is the finals
Select from NRL McIntyre
Superleague Super 6
Knockout 8 teams
NSWRL Top 5
No finals - first past the post
Option to create your own up to 8 teams. (could have any number between 4-8 teams)
 

inertia666

Juniors
Messages
888
DvdHntr said:
This one is not too complex and perhaps someone else will have the answer.

I have been trying for a while now to add an extra team into the NRL to make it 16 teams without byes. I created a league of 16 teams playing each other twice and then deleted the excess 4 rounds at the end but my question is...

how much of the file fix00.db is dedicated to the finals? And could someone explain exactly how the file works.

i'd forgotten this was the original question and i am sure i've answered this above by giving you the exact breakdown of the fixture file and the comp file.

if you go the very end of the fixture file and count back 12 bytes you will see this

01 03 00 03 00 0F 00 D3 07 0A 05 01

the first number is the number of matches in the round, so 1 match. this is obviously the last final.

i am guessing the 03 00 03 00 indicates the qualifying teams, but this isn't consistent with the custom comp file which has the fixtures in its competition file and uses FF FF FF FF to enter qualified participants.

you just have to keep going back groups of 12 to identity each match.

at the very top of the file is the number of rounds in total , ie 30 rounds.

now if you open the comp.db and look at NRL 2003 and count 65 bytes you will see an 03 and this is where i anticipate your problem. this seems to indicate some kind of reference to a fixed format fixture, meaning if you delete or add rounds to the fix00.db file you will get problems.

in the custom file you dicate what you want and there's no problems. hence when i created my World Cup fixtures (which is technically impossible to do using the game) i managed to fudge this in the custcomp.db. Now i was able to get the game to show me the correct fixtures adding a competition to comp.db and a new fixture file caled fix07.db but the competition wouldn't play back correctly. When i started experimenting with postion 65 on my new comp i noticed weird things happening to the number of rounds, regarldess of what my fix07.db file said.

like i said, it takes a lot of practise and playing around to fully comprehend what is going on with these files and i wasted a whole day trying to transfer my custom comp to a standard comp and it wouldn't work.

your best shot is to recreate the fix00.db into a custom competition and hex edit it there. i am positive you will get it working that way. i have no time to do it for you as i've got a ton of competitions to create in the same way so if you want more detailed notes on what i have you are welcome.
 

Latest posts

Top