DvdHntr said:
This one is not too complex and perhaps someone else will have the answer.
I have been trying for a while now to add an extra team into the NRL to make it 16 teams without byes. I created a league of 16 teams playing each other twice and then deleted the excess 4 rounds at the end but my question is...
how much of the file fix00.db is dedicated to the finals? And could someone explain exactly how the file works.
i'd forgotten this was the original question and i am sure i've answered this above by giving you the exact breakdown of the fixture file and the comp file.
if you go the very end of the fixture file and count back 12 bytes you will see this
01 03 00 03 00 0F 00 D3 07 0A 05 01
the first number is the number of matches in the round, so 1 match. this is obviously the last final.
i am guessing the 03 00 03 00 indicates the qualifying teams, but this isn't consistent with the custom comp file which has the fixtures in its competition file and uses FF FF FF FF to enter qualified participants.
you just have to keep going back groups of 12 to identity each match.
at the very top of the file is the number of rounds in total , ie 30 rounds.
now if you open the comp.db and look at NRL 2003 and count 65 bytes you will see an 03 and this is where i anticipate your problem. this seems to indicate some kind of reference to a fixed format fixture, meaning if you delete or add rounds to the fix00.db file you will get problems.
in the custom file you dicate what you want and there's no problems. hence when i created my World Cup fixtures (which is technically impossible to do using the game) i managed to fudge this in the custcomp.db. Now i was able to get the game to show me the correct fixtures adding a competition to comp.db and a new fixture file caled fix07.db but the competition wouldn't play back correctly. When i started experimenting with postion 65 on my new comp i noticed weird things happening to the number of rounds, regarldess of what my fix07.db file said.
like i said, it takes a lot of practise and playing around to fully comprehend what is going on with these files and i wasted a whole day trying to transfer my custom comp to a standard comp and it wouldn't work.
your best shot is to recreate the fix00.db into a custom competition and hex edit it there. i am positive you will get it working that way. i have no time to do it for you as i've got a ton of competitions to create in the same way so if you want more detailed notes on what i have you are welcome.