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points from kicks

Mr Saab

Referee
Messages
27,762
Leave the game as it is.
On Monday night some panthers hooker scored a try diving about 1 meter from dummy half.
Now was that try worth more than Israel Falou' superman effort vst the Storm 2 weeks ago?

Leave the game as it is....keep screwing it around and it will not be league. At least with our game we dont get a point for missing (AFL)
 

adamkungl

Immortal
Messages
42,955
I really want to see less points from Conversions/Penalty goals.

Make them either worth 1 pt or make a try worth six.

A team like the Cowboys with a great kicker such as Thurston will score 5 tries and most often have 30 pts for example, where as a team like the Tigers or Knights will have to score 6, sometimes 7 to be level with the cowboys.

It's annoying how just kicking a ball off a tee can be worth half a try? Kicking a ball from 10 meters away is worth half as much as a try with say 15 offloads, a magic cut-out pass and a great run through a gap to get over the line.

They should definitely make tries worth less two. Teams with an awesome playmaker like Marshall will score loads of pts, which just isn't fair on teams like the sharks who like to grind out wins rather than score lots of tries :crazy:
 

Eels Dude

Coach
Messages
19,065
I really want to see less points from Conversions/Penalty goals.

Make them either worth 1 pt or make a try worth six.

A team like the Cowboys with a great kicker such as Thurston will score 5 tries and most often have 30 pts for example, where as a team like the Tigers or Knights will have to score 6, sometimes 7 to be level with the cowboys.

It's annoying how just kicking a ball off a tee can be worth half a try? Kicking a ball from 10 meters away is worth half as much as a try with say 15 offloads, a magic cut-out pass and a great run through a gap to get over the line.

I've an idea... Maybe clubs without great goalkickers should should spend more time training a player(s) to become a great goalkicker. If you're going to use the 15 offload try thing as an argument, then do we start grading tries too? A cutout pass try > a soft dummy half charge?
 
Messages
13
Is this whole 'Take a subject that was on the Sunday Roast in '08, and comment on it, once a week' going to happen more frequently?

It was stupid then, and is stupid now. Go and ask your mother why she didn't swallow.
oh come on red v scotty yes it might be a question from the past. but it is 09 with a few changes in the game and with such good defence in the game now. i was after peoples views. not about peoples family, so go f*** your father with the dels c**k in your sisters ass and your mum can suck me off and i will make sure she swallos c**k head
 

The Engineers Room

First Grade
Messages
8,945
What they need to do is award a free kick (tap) to the defensive side if they catch a ball kicked from inside their half and caught inside the 10m. That way the kicks are not so much kick and hope but it will make the contest a lot fairer and if the attack is good enough then they can still score.
 
Messages
13
What they need to do is award a free kick (tap) to the defensive side if they catch a ball kicked from inside their half and caught inside the 10m. That way the kicks are not so much kick and hope but it will make the contest a lot fairer and if the attack is good enough then they can still score.
now that is the best answer or soulition i have ever heard without not much change to the game. not that my views mean much. but great thinking
 

Didgi

Moderator
Messages
17,260
How about we make the game a bit like this:
:crazy:
:crazy:
:crazy:


During a game players deliver (roll) their bowls up the green in turn trying to finish closest to a smaller white ball called the "Jack".

demogreen.gif
A bowling green is normally square and the Scottish Bowling Association rules say that it shall be not less than 34 metres and no more than 40 metres in the direction of play. It is surrounded by a shallow ditch.
The perimeter of the ditch is surrounded by a bank, which should be not less than 230 mm above the surface of the green. The green is normally divided into six "rinks" allowing six games to take place concurrently. The rinks should be not less than 5.5 metres nor more than 5.8 metres wide.
Surface wear is spread by moving the rink settings laterally and by changing direction of play every two or three days, playing either across the green or up and down.

Rink extremities are marked off by boundary markers with the centre of each being indicated by a "pin" which also carries a number for the rink. The rinks are numbered 1 through 6. Players deliver their bowls from one end to another during an "end" then, when the end is complete, they turn around and play back again.
demoline.gif

Lawn bowls are not spherical, they are shaped on one side such that they follow a curved track to the jack. They carry a mark to indicate to which side the bias is applied.
As shown on the adjacent diagram the bowls can be delivered on the "forehand" or the "backhand" depending on the players preference or where bowls that have already been played are located.
The curved path helps the player to find a way past bowls that have been delivered short of the jack. Note that bowls may travel outside the boundaries of the rink during their course as long as they come to rest within these boundaries.
The players must stand on a rubber mat when delivering their bowl. The mat is placed on the centreline of the rink with its front end no less than 2m from the rear ditch or less than 25m from the front ditch. Its position is chosen by the player who throws the jack to start the end.


During an end the bowl nearest to the Jack is referred to as "the shot". You may hear players on the mat asking, "who is lying the shot?".
The player who first delivers the jack must ensure that it is properly centred. If it comes to rest within two metres from the front edge of the green it must be moved out to a mark at that distance. The player delivering the jack can choose the length to play it, but it must finish at least 23m in a straight line of play from the front edge of the mat.
The players then take turns to deliver their bowls. When all the bowls have been delivered the number of "shots" is counted. A shot is a bowl which is nearer the jack than any of your opponents bowls. For example, if you have three shots nearer the jack than any of your opponents bowls you score three shots at that end.
 

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