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Rugby League Team Editor v0.4beta released :)

inertia666

Juniors
Messages
888
Here it is, your daily update :lol:

p.s. whoever talked me into doing selectable player.db and team.db files is dead. took me all bloody morning :lol:

============================
copy and paste the link in a new window if you get trouble downloading.

Exe only

http://www.freewebs.com/inertia666/RLTE05b.zip

The dreaded qtintf70.dll file if you didn't catch it first time around!

http://www.freewebs.com/inertia666/qtintf.part01.rar
http://www.freewebs.com/inertia666/qtintf.part02.rar
http://www.freewebs.com/inertia666/qtintf.part03.rar

=========

v0.4 Beta
=========

+Set Game Path Option to select player.db and team.db outside of the Rugby League directory. You must still select the game directory for other things to work.

+Select home/away stadium for team. Not sure if this is useful at all as it seems stadiums are chosen by the competitions and in single game mode the user chooses the stadium! But here it is anyway :)

+Select Logo, Home Kit and Away Kit - you can now choose new kits and logos easily. Probably will be most useful when the funcion for adding new teams takes place.

+Enable Team option.

+path name of database files in the top main window so you know which you are editing.

+a few code optimisations and bug fixes

+placeholder.png file to this archive. Leave it there as it serves a purpose.

===================

3rd March
=========

Just about every byte is editable in the team and player now. I had to get this done before adding the new team and players funcion. It was really boring and tedious getting this crap sorted for the stadium, logo and kit selection but it needed to be done. I was hoping to have the team and player addition today but there was no time. I've been told by the girlfriend to spend more time with the family and less time on the computer :( boring!

This is about as good as it gets for team and player editing. The real power is gonna be in quick creation of teams, players and MAYBE competitions, but the comp.db file has proven to be beyond my scope of understanding right now.

There's going to be 1 or 2 user request features in the beta 0.6 for sure. 0.5 will have what i describe above so expect it tomorrow or in a few days. Addition of custom files might take place but i don't know if i can really be bothered.

If anyone can help me redesign the GUI of the program let me know. It's coded in Delphi. And if anyone can give me some cool international jerseys for a feature patch of mine please call. :lol:
 

Paullyboy

Coach
Messages
10,473
This thing just doesnt like me :(

I can get the program to load up with this latest version, and when i go to the set gamepath bit, there is no OK button to press. So once I type in the game path i cant do anything more, ive tried pressing enter and looked everywhere for an OK button but just cant find it
 

inertia666

Juniors
Messages
888
in the set game path bit you double click the first white box and then you get a Browse Folder Box. You select your folder there and then you just hit close (red button at the top r-h corner.
 

Docking

Juniors
Messages
204
This is superb, you've done an amazing job :clap:

I hope you do include the custom files, considering the amount of customisations (particuarly in the custteam.db) that many ppl have done, I'm sure it would be well worth the effort.

Is the custom team file a huge stretch from the default team.db?
 

inertia666

Juniors
Messages
888
the custom file is nearly the same and thats what makes it soooooooo irritating. :mrgreen:

i'll count it up - i've got about 100 lines of code to read the player.db file correcly, and another 100 for the team.db file. then i save it again with another load of code.

while most of the code is of course done I have to recalculate all the bits that are different and also take into account the game differences between custom teams and players like selecting faces and heads etc.

the thing is, if people are using this tool they will never need to use the custom file again for teams and players. so at the mo it's right down on the list. i want to optimise my code before i do the custom stuff because i've got 3 or 4 sections that are very similar but as i've learned to code neater over the last week and i've found out information about team.db and player.db that i didnt know when i started i've got 3-4 different algorithms for doing the same thing but each time in a neater fasion :mrgreen: its very hard to explain but as an example....

when i read the team.db , i start i only knew about the player positions, so that was the first thing that got coded. Instead of patching the bits i changed i rewrite the whole structure, so it meant copying all the bits i didn't know of and then patching my bits over the top and then writing out to a file. THis has required lots of annoying position counting on reading, editing and then again on writing. As time has gone on and i knew about nearly every byte in the file all i had to do was start stack each variable next to each other

eg. data := a + b + c + d + e etc

when at first i was things like data := copy from pos x to y + new bit + copy from pos p to n + new bit

if you see what i mean :roll:

so i have to get all my code now into a simple state so i dont waste more time on recounting everything :lol:
 

Paullyboy

Coach
Messages
10,473
Nah i get that error message

Access violation at address 7FBD690B in module 'shell32.dll' Read of address FFFFFFFF

when I double click the white box


IM guessing its a problem with ME, its so frustrating! :evil: :evil:
 

inertia666

Juniors
Messages
888
yeah it must be winme to get a shell32 error message. i will see what i can do, i'll know someone with a delphi 6 compiler, that should do it.
 

inertia666

Juniors
Messages
888
you put qtintf.dll in the same directory as the editor. so unzip the editor, unzip the qtinf rar archive and place the dll file in the same dir.
 

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