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The men and the madman - Mafia Game (Night 8)

HowHigh

Coach
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12,819
Recruiting me would be pretty dumb when I'm the only non confirmed town but if you read the write up I'm town. There was no mafia left till that final night so I was obviously the last town member.
 

Apey

Moderator
Staff member
Messages
28,309
What a jerk going to bed when a lynch has been completed. And I'm going to be a dead jerk and leave y'all hanging.
 

Drew-Sta

Moderator
Staff member
Messages
24,749
Day whatever

They lynched the drunkard.

Vincent Mason was dead. He was mafia aligned town drunkard and recruit.

With that, Clarence knew the gig was up. 6 on 1 was not going to end well. Resigning, he too allowed for his lynch to go through.

WINNERS

4. Parra Pride - Morgan Brown - Doctor
6. Scott Gourley's Lovechild - Greg Carpenter - Snooker Champion
7. HowHigh - Gordon Black - Lawyer
16. Misanthrope - Walter Stanley - Wharf worker
17. sensemaybenumbed - Father Patrick O'Reilly - Priest


--

Commentary: I hope people enjoyed this. I thought it was my most balanced game so far and it seemed to hang right in the balance. The tipping point was, unfortunately, my last night write up, where I made it a bit too obvious KTF was the recruit. That was the one thing I regretted. Had I not made it so obvious, mafia wuld have likely gotten closer or even won.

My f**k up with PP was not the best way to get off the mark. I made up for it by allowing JM, who was a an absorber, absorb PP's ability to revive, use it on PP, and then trade it off with a permanent protect ability.

Mafia's downfall was not getting enough kills each night.

Apey was very, very close to getting through to win. He simply had to make it to Day 8. I rather enjoyed seeing him get through as far as he did.

Otherwise, any Q's, let me know. Hope you all enjoyed it as much as I enjoyed running it.

Mafia QT http://www.quicktopic.com/50/H/YxT6qfefb6J

You are Ernest Charles O’Dea town aligned Mayor of Sydney

You are the Mayor of Sydney. The crime lords are trying to kill you because you are simply not corruptible. The drive to rid the city of lawlessness is your aim.

Power: Once during the game you may auto lynch a player of your choice.

Power: Once during the game you may enforce a vote by PM. In this case, all players PM their votes to the moderator. The person with the most votes will be lynched that day.

Power: You cannot die while the Police Commissioner is alive.

Win Condition: You must eliminate all threats to town.

--

You are William John McKay town aligned Police Commissioner

You are the city’s police commissioner. With the Mayor of Sydney, you have determined to wipe out all crime under your tenure.

Power: You may kill one player each night.

Power: While you are alive, you keep the Mayor alive.

Win Condition: You must eliminate all threats to town.

--

You are Alan Smith, town aligned pharmacist

You’re the town pharmacist. You prescribe medicines and ElephantJuice to people in order to heal their ailments, or help them ‘soldier on’!

Power: You have the following one off ElephantJuice you can give people: 1. Cyanide pills (kill) 2. Tramadol (protect)

Power: You have the following normal pills you can give someone and won’t run out 1. Esctasy (redirect) 2. Pseudoephedrine (augment – you can double up a players power)

You can only use one pill each night.

Win Condition: You must eliminate all threats to town.

--

You are Francis Michael ‘Bumper’ Farrell town aligned Police Sargent

You’re the famous Sargent of Newtown. You bash people up and enforce the law.

Power: Each night you may role block one person.

Win Condition: You must eliminate all threats to town.

--

You are Roger Fitzharding town aligned personal investigator

You’ve retired from the police force and now hire out your services to the Mayor in private. The result is you work for him.

Power: Each night, you may follow one person and see who they target.

Win Condition: You must eliminate all threats to town.

--

You are Father Patrick O’Reilly town aligned Catholic Priest

You’re St Mary Cathedral’s resident priest. You have been a kind man during your time and offered to help those who need it.

Power: Once a game, you may offer sanctuary to all players in the game by calling a church service. All killers will prevent their actions going through and instead go to church.

Power: Intercession: Like every good priest, you intercede for your flock when they need it. Each night, name one player who you will intercede for. You will accept any actions directed their way and have them impact on you instead of them. If they were targeted for a kill, you will die.

Win Condition: You must eliminate all threats to town.

--

You are Neville Piper town aligned Newspaper Boy

You’re a clever kid with a quick bike. Consequently, you’ve got a reputation as being able to switch between people and places with great speed.

Power: You deliver the news to people each day. You may switch the actions of two people each night.

Win Condition: You must eliminate all threats to town.

--

You are Esther Williams town aligned Cabaret Dancer

You’re a saucy woman in one of George Street’s finest Cabaret Bar’s. Your excellent dancing has gained you a reputation in town; so much so that you often distract those who watch you!

Power: Everyone loves to watch you; in fact you distract people very effectively. You may redirect one player each night.

Power: Because of your excellent dancing, the first time someone tries to lynch you, they will not succeed.

Win Condition: You must eliminate all threats to town.

--

You are Archibald McKenzie III town aligned judge

You enforce the law from the seat of justice. A firm proponent of a crime free city, you are keen to ensure the wicked are put to jail and the just kept safe.

Power: You're a judge. You may, during the game, cancel one day phase.

Power: You have an opportunity to send someone to gaol. Use it wisely. (Once off kill)

Win Condition: You must eliminate all threats to town.

--

You are Gordon Black town aligned lawyer

As a lawyer, you protect people from the injustice of the world.

Power: Each night, you may protect a player from all kills directed at them.

Win Condition: You must eliminate all threats to town.

--

You are Walter Stanley town aligned wharf worker

You work for the wharfs down on Pyrmont.

Power: Every even night you may kill a target.

Win Condition: You must eliminate all threats to town.

--

You are Violet Stanely town aligned housewife

You’re a housewife. Which makes you angry. I’m not sure why.

Power: Every odd night you may kill a target.

Win Condition: You must eliminate all threats to town.

--

You are Greg Carpenter town aligned snooker champion

You’re a phenomenal snooker player. You can pull of a variety of tricky shots to prove it!

Power: Ricochet the ball: Pick one player and target another; you will use the first players power on the second player. (not a redirect; a simply copy). You cannot pick the same player each night.

Power: You may play a cheat shot once a game; select a player and it will be written up that they have played snooker with you.

Power: You're an excellent finisher of the game. If you manage to be the last lynch for a player, you will gain a kill that night.

Win Condition: You must eliminate all threats to town.

--

You are Morgan Brown town aligned doctor

You help cure people from disease and keep them healthy.

Power: Once a game you may revive a player from previous night. PM the name during the day.

Power: Innoculate: You may select one player (not yourself) to be immune to all forms of night death. Choose wisely, this is not reversible. They can still be lynched.

Power: You may test one players blood each night. It will return if they are mad or not.

Win Condition: You must eliminate all threats to town.

--

You are Vincent Mason town aligned drunk

You’re the towns drunk. You wander up and down George Street all day, every day.

Power: You may take someone out each night. They'll get blind drunk with you and not be able to act at night or vote the next day.

Power: Tree Stump: You’re a drunkard. Noone comes near you at night. But they don’t know if you’re town, either. If you are lynched, you’re really just sent to ‘AA’ to sober up. You can still post and vote, but no longer have a night action. You count as ‘dead’ in the ‘town alive’ count also.

Post Condition: Until you die (sent to AA) you must post in the game thread, every post, as if you are drunk. Failure to do so will result in no use of your power at night.

Win Condition: You must eliminate all threats to town.

--

You are Augustus Clark town aligned scientist

You’re the scientist of Sydney. You have done amazing work at RPA on genetics and science and stuff.

Power: Choose one player. You will absorb their power, and it will be yours for the remainder of the game.

Win Condition: You must eliminate all threats to town.

--

You are Ian G. Farnsworth independent aligned madman

You want to blow up Sydney. Why? Who knows. You’re mad is all we can tell.

Power: You are able to send a fake PM to any player each night.

Power: You will redirect every kill attempt on your life at night. Each night, please PM who you wish to redirect the kill to if it should come your way.

Win Condition: You must survive to plant your bomb and blow up town. To do so, you must survive 7 day phases. At the beginning of Day 8, you will win if you are alive. If mafia eliminate town or gain a majority prior to Day 8, you will lose.

Each night you will appear in the write up identifying how close you are to the completion of your win condition.

--

You are Donald Robinson town aligned Anglican Archbishop

You’re the Archbishop of Sydney Anglican Diocese.

Power: Pray to God: Once in the game, you may ask the coordinator a Yes / No answer.

Power: Intercession: Once in the game at night, you may intercede and read the PM of any player they send to the coordinator.

Win Condition: You must eliminate all threats to town.

--

You are Clarence ‘The King’ Moroney mafia aligned mastermind

You’re the don of the mafia. Its time to create some havoc! You want to rule Sydney with an iron fist.

Power: Like any good mastermind, you are excellent at pulling the strings and coordinating things. You may redirect one player each night.

Power: You are allowed to 'pay off' a townsperson to join your team at any point in the game.

Power: You cannot be killed while any of your mafia member remain alive. This includes the player you recruit.

Power: If your mafia associates die, you get to factionalise their power. You may only use two powers each night.

Win Condition: You must rule Sydney by outnumbering town or being in a situation where town cannot prevent such a situation.

--

You are John Cutmore mafia aligned henchman

You’re the brawns of the show. You belt people up real good.

Power: As the henchman, you do all the dirty work. You are able to kill one person each night.

Power: You may also role block one person each night

Win Condition: You must rule Sydney by outnumbering town or being in a situation where town cannot prevent such a situation.

--

You are Theodore Spencer mafia aligned thief

Every good mafia has a thief. You’re it. You’re sneaky and you know it.

Power: You may steal a players power each night. You can target whomever you please.

Power: You are able to silence one player each night.

Power: As you are an expert thief, no one can track you or impact on your abilities.

Win Condition: You must rule Sydney by outnumbering town or being in a situation where town cannot prevent such a situation.

--

You are Bruno Armani mafia aligned get away specialist

You’re the one who gets people out of sticky situations and fast.

Power: You are able to protect one player each night.

Power: You have a once off kill

Win Condition: You must rule Sydney by outnumbering town or being in a situation where town cannot prevent such a situation.
 
Last edited:

Apey

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28,309
Drew you're not meant to randomly appear while I'm calling you a jerk for disappearing.

Also where is the elderly gentleman role?
 

Drew-Sta

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24,749
Drew you're not meant to randomly appear while I'm calling you a jerk for disappearing.

Couldn't sleep. Figured I'd do something helpful. Actually, probably couldn't sleep cause I subconsciously knew I derped on the vote count :lol:

Also where is the elderly gentleman role?

Err, Roger Baker? He, err, he didn't make the cut dude :sarcasm:

Winnah!!!

You played a really good game. Worked out your power well and managed to use it quite effectively most of the time.

Mis's decision to stop killing also proved to be very wise, as it prevented the mafia redirecting him thereby limiting their kills.

BM didn't do bad either. Was working things out although derped on one night; can't remember which. Had a good ole chuckle but I could at least see the reason why he did it.

JM's decision to protect himself twice in a row also was good, as the mafia did not get those kills that night, meaning they weren't whittling down the numbers.
 

Drew-Sta

Moderator
Staff member
Messages
24,749
lol whall you should have picked less obviously

It was more my fault, TBH. KTF was playing his role very, very well and his post condition meant people simply did not pick him until some silly coordinator decided to place a far too obvious clue in the write up. Got no idea who that was :sarcasm:

Had I not done that, I really think mafia would have skated through to win.
 

Drew-Sta

Moderator
Staff member
Messages
24,749
Also, SMBN's decision to hold his power off for what seemed like eternity (geddit! :lol: ) was probably a turning point too. Mafia would have snagged two very valuable kills that night.
 

Apey

Moderator
Staff member
Messages
28,309
Apey was very, very close to getting through to win. He simply had to make it to Day 8.

Pft, simply? I got targeted with a kill, redirected, bus driver'd and investigated.

You are Roger Fitzharding town aligned personal investigator

You?ve retired from the police force and now hire out your services to the Mayor in private. The result is you work for him.

Power: Each night, you may follow one person and see who they target.

Win Condition: You must eliminate all threats to town.

Jeez Drew if all DB did was find out who people targeted you sure gave me a rogering with that important person write-up. He would have saw I targeted Parra Pride which would have fit with my single-use action story :lol: Still, I should have been found out by then anyway.

Thanks for the game Drew it was a goodin'.
 
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