I agree on policing the other timewasting activities. Drop outs are easy - penalise the kicking team as soon as they do something that isn't getting straight to the point of getting the ball back in play asap - even formalise it with a time limit if you want. A handful of penalties 10m out in front of the posts to the other team will have that fixed in the first round or two.
Another thing I'd be going after is laying around in tackles, especially when the tacklers look at the ref or defensive line to see if its set (or the ref looks like he's getting close to blowing a penalty). I'd take the view that as soon as a tackler looks around, they are not clearing the ruck quickly enough and penalise them.
There is a solution to that.When clock stopping was tried in 1983, there was a game of 100 minutes. Presumably a factor as to why it wasn't pursued.
When clock stopping was tried in 1983, there was a game of 100 minutes. Presumably a factor as to why it wasn't pursued.
My two cents is they should borrow a little from the NFL: basically, put a time limit, say 90 seconds, per kick. But as the kick is being taken, stop the clock. And only restart the clock when the ball is back in play.
It won't be popular with many people because they may feel the game would drag on too long, but it kind of irritates me when you've got 25 minutes in a game gone, the score is 12-all and you've only really seen 17 minutes of play or so because they took 2 minutes to kick each goal...It ends up costing a lot of real play time.
Well, those are my thoughts anyway.