Something like this has been mentioned before for the next league game but i think it should be highlighted.
The passing system for the game should be changed so that every passing option has a marker placed over or under them and pushing that button sees the play direct the ball to that player (like in grid iron games). This also means that you dont have to stop at passing as you could have markers appear on the ball carrier saying "hit up" or "sidestep", "dummy left" or "grubber kick through", "40/20" or "bomb kick". You could tell support players to "run through" for the offload or "wrap round" for the pass (all illustrated with handy arrows in the same colour as the marker)For the defenders you could choose when a defender commits to the tackle (too soon and he's stranded leaving a gap, too late and he you give away easy ground) or choose other players to join the tackle, "lifting tackle" or the risky "rake". If a ball came loose a "dive on it" marker could appear over players, if the ball is in the air a "jump" marker could appear over the player under the bomb.
Having this system you could control the play rather than having to micromanage each player. It would become a game of choosing the right option at just the right time. Markers would change to suit the situation with timing and the players abilities having a say in wether its effective or not. The riskier the option the more likely it is to fail but perhaps the better rewards. Apart from the markers you could control the overall strategy by controlling the tempo of your players (upping the urgency would wear players out faster and risk more errors but could mean a big breakthrough at the right time- especially important if there could be player morale), which players were on at which positions (play makers would have better passing options to choose from so you'd want them in a position that capitalises on that) and what sort of plays your players would set themselves up for (like for those 5th tackle bombs out wide or the quick dummy half runs up the guts where players need to step in quickly to take advantage). You wouldnt be able to tell the players EXACTLY where to run etc but I reckon you'd gain a whole lot more control over the game, it would be more strategic (do I go all out in the first half or wear away their defense with simple hitups) and the game would actually look like a rugby league game with players in position and likely scenarios occuring. Add in morale and the players personal energy levels to the game and I reckon you'd have an awesome, very League game.
The only danger would be that you'd need a very solid system. There would be nothing more frustrating then seeing an oppurtunity that the computer did not (chance to run through the gap but the computer doesnt give you the marker option etc) but even that could be solved with more complex commands for expert players that made the computer take the option (with the inherent risks of course- like a forward taking a kick- he's not going to pick/see that option himself (so no marker) but if you did the complex "hold L1, press X and Y" etc he'd have a go anyway. Not likely to succeed but it might just work). Also, you'd have to make things like changing the play and reading the game obvious and easy to learn but I cant see that being a huge problem.
I dont know wether I explained that properly (and its a bit long) but I think it would make for an awesome league game. What do you think?
The passing system for the game should be changed so that every passing option has a marker placed over or under them and pushing that button sees the play direct the ball to that player (like in grid iron games). This also means that you dont have to stop at passing as you could have markers appear on the ball carrier saying "hit up" or "sidestep", "dummy left" or "grubber kick through", "40/20" or "bomb kick". You could tell support players to "run through" for the offload or "wrap round" for the pass (all illustrated with handy arrows in the same colour as the marker)For the defenders you could choose when a defender commits to the tackle (too soon and he's stranded leaving a gap, too late and he you give away easy ground) or choose other players to join the tackle, "lifting tackle" or the risky "rake". If a ball came loose a "dive on it" marker could appear over players, if the ball is in the air a "jump" marker could appear over the player under the bomb.
Having this system you could control the play rather than having to micromanage each player. It would become a game of choosing the right option at just the right time. Markers would change to suit the situation with timing and the players abilities having a say in wether its effective or not. The riskier the option the more likely it is to fail but perhaps the better rewards. Apart from the markers you could control the overall strategy by controlling the tempo of your players (upping the urgency would wear players out faster and risk more errors but could mean a big breakthrough at the right time- especially important if there could be player morale), which players were on at which positions (play makers would have better passing options to choose from so you'd want them in a position that capitalises on that) and what sort of plays your players would set themselves up for (like for those 5th tackle bombs out wide or the quick dummy half runs up the guts where players need to step in quickly to take advantage). You wouldnt be able to tell the players EXACTLY where to run etc but I reckon you'd gain a whole lot more control over the game, it would be more strategic (do I go all out in the first half or wear away their defense with simple hitups) and the game would actually look like a rugby league game with players in position and likely scenarios occuring. Add in morale and the players personal energy levels to the game and I reckon you'd have an awesome, very League game.
The only danger would be that you'd need a very solid system. There would be nothing more frustrating then seeing an oppurtunity that the computer did not (chance to run through the gap but the computer doesnt give you the marker option etc) but even that could be solved with more complex commands for expert players that made the computer take the option (with the inherent risks of course- like a forward taking a kick- he's not going to pick/see that option himself (so no marker) but if you did the complex "hold L1, press X and Y" etc he'd have a go anyway. Not likely to succeed but it might just work). Also, you'd have to make things like changing the play and reading the game obvious and easy to learn but I cant see that being a huge problem.
I dont know wether I explained that properly (and its a bit long) but I think it would make for an awesome league game. What do you think?