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"Double try" rule to be used in All-Stars game

The Engineers Room

First Grade
Messages
8,945
I would love a penalty shoot out style extra time. Where each team gets a possession to try and score a try. Penalties give them another set of 6 as do goal line drop outs. They take it in turns until someone scores and the other doesn't. The possession starts from middle of the 20m.
 

sevenel_mx

Juniors
Messages
48
I think it is a good idea but in a way think it should slightly follow the NFL.

Instead of the 2 points for conversion and 4 points for double try it should be 2 for conversion and 3 for double try.

That would make close games MUCH closer. Sure it doesnt quite make sence but what does?
For instance penaltys and conversions beingworth differnt in union.

If you go through all possible scenarios the 2-3 system would keep it much closer and not wipe out the use of dropgoals as weak points.

It has to be made that teams elect to convert more often then double try, only using the DT to gain an advantage late in the game.
Probably a scrum from 10 meters out with 3 tackles would be adequite (3 tackles for 3 points
(6 tackles for six in normal game)
Makes sense.

The scrum would make much more use of tactical plays as it gives more space, then a further 2 tackles to convert.

The only thing is that extra point attempts in the NFL ar pretty much a certanity as there kicked in front, after point is a big risk.

ALthough would be interesting in the NRL to see the risk taken instead of kicking a sideline conversion.

Maybe even a reduced defensive team for 2 tackles? Makes it alittle easier but still defensively able.


I think it is a great initiative by the NRL, it is very good to see they are testing rules instead of implementing them straight up.
 

Jankuloski

Juniors
Messages
799
It would rarely make sense - rarely do you get a team trailing by three points. The attacking team needs to dropkick a goal to extend its lead to 7 (think how rarely that happens), and then the defence score a try (even more rare), and then they convert the double try to create an upset (maybe once in five years at best). Why introduce a new rule that can create excitement in a game once in five years?

Because the conversion is 2 points, come 75th minute in tight games teams are more often separated by 8, and by current rules the losing side need to score twice which is borderline impossible, but this rule enables them to catch up. This could happen twice per season - enough to create suspension and keep the hope alive till the end of the match.

They should experiment with restarts - taps, scrums as well as number of attacks allowed. I suppose the kick is banned to get rid of bombs, but I'm fine with those, even if I noticed they're not popular with the members of this forum. I'd allow the kick. I prefer the tap to the scrum as the whole thing is suppose to be done in feverpitch moments and with people hanging on the edge of their seats the last thing we need is one team forming a scrum, time off, and the other team dragging their posteriors to the scrum.

I don't like the idea of taking out two defenders - why would you do that? There are other ways to strentghen the attack if that's what you're after.. It just wouldn't seem fair to the defence.
 

S.S.T.I.D

Bench
Messages
3,641
Sometimes I worry about what rugby league will look like in 50 years.

I have no problem with experimenting in meaningless exhibition games, but I am not a fan of the fabric of the game being altered too significantly.
 

fred92

Juniors
Messages
155
How is it going to work? do they get one tackle on the 5 meter line or something.
And if they do score a second try do they get another tap start and perhaps another? A good attacking team has a great advantage over a team with poor attacking ability.I hope they dont bring this folly into the game.
 

sevenel_mx

Juniors
Messages
48
It would rarely make sense - rarely do you get a team trailing by three points. The attacking team needs to dropkick a goal to extend its lead to 7 (think how rarely that happens), and then the defence score a try (even more rare), and then they convert the double try to create an upset (maybe once in five years at best). Why introduce a new rule that can create excitement in a game once in five years?

Because the conversion is 2 points, come 75th minute in tight games teams are more often separated by 8, and by current rules the losing side need to score twice which is borderline impossible, but this rule enables them to catch up. This could happen twice per season - enough to create suspension and keep the hope alive till the end of the match.

They should experiment with restarts - taps, scrums as well as number of attacks allowed. I suppose the kick is banned to get rid of bombs, but I'm fine with those, even if I noticed they're not popular with the members of this forum. I'd allow the kick. I prefer the tap to the scrum as the whole thing is suppose to be done in feverpitch moments and with people hanging on the edge of their seats the last thing we need is one team forming a scrum, time off, and the other team dragging their posteriors to the scrum.

I don't like the idea of taking out two defenders - why would you do that? There are other ways to strentghen the attack if that's what you're after.. It just wouldn't seem fair to the defence.

You have got it the wrong way around I think, the team wouldnt be leading by 3 but leading by 1

Team one scores a try under the posts and converts
6-0
Team 2 scores a try and decides to attempt the Double. They succeed
6-7

Its like getting a drop goal, but your risking 2 points to make 1

Risking 2 for 2 seems like it would be accepted much more commongly and if missed can be easily made up with a penalty conversion.


It also tightens Team 2's defence as they cannot succeed a penalty in their half

Team 1 have the options to dropgoal to tie and send to Extra time or try and recieve a penalty or ofcourse score.

If the double was worth 4 the only option team 1 would have is to score or possibly get a penalty (unlikely)
The ability to score a dropgoal to tie greatly increases the chances of overtime which can be the most exciting point of a match.
 
Messages
2,137
I think the double try is a great concept, but needs some fine tuning.

- First, definitely no specialist free interchanges, that is ridiculous
- It should be off a 10 m scrum, to give a bit more space to the attacking team, as opposed to a simple play-the-ball or tap
- Once he attacking team get tackled with the ball OR lose possession, halfway restart
- But if there's a penalty against the defense during this extra tackle play, then it should be a 4 point penalty kick

I think this system could encourage teams to make adventurous, creative scrum plays, which today's game really lacks and needs.
 

Jankuloski

Juniors
Messages
799
We don't. Good question though.

You have got it the wrong way around I think, the team wouldnt be leading by 3 but leading by 1

Team one scores a try under the posts and converts
6-0
Team 2 scores a try and decides to attempt the Double. They succeed
6-7

Its like getting a drop goal, but your risking 2 points to make 1

Risking 2 for 2 seems like it would be accepted much more commongly and if missed can be easily made up with a penalty conversion.


It also tightens Team 2's defence as they cannot succeed a penalty in their half

Team 1 have the options to dropgoal to tie and send to Extra time or try and recieve a penalty or ofcourse score.

If the double was worth 4 the only option team 1 would have is to score or possibly get a penalty (unlikely)
The ability to score a dropgoal to tie greatly increases the chances of overtime which can be the most exciting point of a match.

Team 2 would never use it. A conversion ties up the game. An extra try gives you the victory, but failing in it you loose the game.

The whole point of the extra tackle is that it's less likely to yield points than a conversion, even when you take into account more points that it yields. Just like in NFL it's to be used only in desperate times - when you're loosing for sure without it.

It's not to be used to create advantage, but to catch-up.
 
Messages
2,137
I'm sure teams without a classy goal kicker would be more than happy happy to attempt this extra tackle, especially when a try is scored out wide. I'd be excited to see all the creative scrum plays teams would come up with, and these could carry over to regular scrums too.
 

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