going to run my custom mafia game after May 3rd. This is what i've made so far. Any input would be great...but basically you will start with 100 pts in which to create your character. You will be creating a superhero and will be coming up with the name and everything. Mafia will pool all their points together and probably get a few extra points (i'm thinking 450pts for a 4 person mafia). I am really hoping that i've balanced the powers/point costs out in such a way that there isn't one "awesome" combo and everyone will have different/unique characters. With the current points listed below, what changes need to be made to ensure this happens?
Powers:
Redirect - 55
Census – A one time, accurate, census. - 25
Fake Census – A one time, inaccurate census. You can choose the make-up of the census. - 40
Endless Census – Can use census once per day phase. - 25
Endless Fake Census – Can use fake census once per day phase. 40
Role Block – You block ALL of the targets powers. - 60
Augment (power x2) – Choose a target, they can use one of their powers twice this night phase. Town Only. - 45
Power Steal – Steal a player’s power and use on another. Power will be random if target has multiple. Can’t use on same player 2x in a row. -60
Silence - 30
Fake PM - 40
Double Vote - 25
Force Vote – Your target will vote for who you wish and will not be able to speak for that day phase. - 40
Cancel Vote – Your target cannot vote in the next day phase. - 25
Telepathic Link – Random Townie and you may set up a QT and use PM. - 35
Power Swap – Choose two players to swap powers each night. - 60
Rewire - You may change one player each night to use the following power on whoever they target: protect, roleblock, redirect, silence (you get to choose the redirect) (can't use the same twice in a row) - 70
Versatile – You may choose to use one of the following each night: redirect, role block, protect, silence, power swap - 75
Random – Your power is random every night. You choose the target after your power is randomized. I will roll a 10 sided die and you will have one of the following: Protect, Redirect, Roleblock, Augment, Kill, Fake PM, Investigate (Align), Track, Silence, Autolynch (to be used next day phase only) - 70
CalmTits – You can roleblock twice and silence once per night phase. Town only. They can all be separate targets if you wish. - 115
Hidden – You will not be able to be detected by investigations. The investigator will receive no information. - 30
Lynchstop – Day phase ends immediately, it is now night. - 95
Autolynch – Target player is lynched. - 120
Defenses: Max of 1 “Immune” power per character
Immune: Night kills - 60
Immune: Lynch - 65
Immune: Night/Day kills - 65
Immune: 1st kill attempt/game - 35
Immune: 1st kill attempt/night - 55
Reflect – The first power to target you each night will be redirected to a random person. - 45
Protect – You can protect anyone other than yourself from all night actions - 45
Self Protect – As protect, but you can target yourself if you wish. - 55
Resurrect – You can bring a fallen comrade back to life. Town only. - 90
Time Reverse – You can “undo” a night phase. All kills and actions are reversed, it is now daytime. - 110
Hodor – You have a hodor. He will block one kill or lynch and then die forever. Max 2 of any hodors. - 35
Super Hodor – You can choose to use your hodor to make a one-time night kill. Your hodor dies if you do this. - 40
Protection Chain – You protect a random townie/mafia: they cannot die while you live. Mafia can choose who they protect. - 85
Investigates:
Investigate : Name - 50
Investigate: Alignment - 70
Investigate: Track – You know who your target targeted. - 60
Investigate: Power(s) – You know your targets powers. - 60
Random Investigate – You will randomly do one of the above investigates on your target - 60
Attacks: Max 1 per character. Max 1 per mafia. (If mafia wants a second kill they must purchase a factional kill. See Mafia Only section)
Kill – Usable every night - 90
Odd Night Kill - 70
Even Night Kill - 65
One-time Night Kill - 35
One-time Day Kill - 40
Poison – Night action: target will die 2 day phases later - 80
One-time Powers: All powers listed can be purchased as a one-time use.
Silence - 10
Redirect - 15
Role Block - 15
Protect – 15
Self Protect - 20
Double Vote - 5
Fake PM - 15
Augment - 20
Force Vote - 20
Cancel Vote - 5
Investigate (Any) - 35
Mafia Only:
Sneaky – You will appear as town in investigations. Mafia only. - 80
Factional Kill – Mafia Don only. - 95
Factionalize – You factionalize powers of your dead mafia members. Can only use max 2 powers per night. Mafia Don only. - 45
Recruit – You may recruit a member of town to your side. Their alignment is changed to mafia. Mafia only. - 200
One of us – You will appear as town in write-ups, lynches, and after death, but not investigations. Mafia only. - 70
Drawbacks:
Post Condition - You have a post condition which you create and I approve. It must fit your character somehow. - +5
Mute – You cannot talk/vote for the first two day and night phases. Failure to do this results in death. +10
Inept – 25% chance your power(s) do not work every time you use them. Separate roll per power. +10
Suspicious – You come up as mafia in write-ups and investigations. Town only. +15
Inaccurate – Your powers have a 25% chance to target a random individual instead of your original target. +10