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NRL on course for TV ratings victory over AFL

titoelcolombiano

First Grade
Messages
6,645
figures stolen from here

http://www.heraldsun.com.au/sport/a...p/news-story/fd1bd7e54f49f9a5273eb56505801e32

Channel 7 audience for Friday night AFL matches on slump

COLIN VICKERY, Herald Sun
May 30, 2018 4:10pm


A SWAG of dud AFL matches has led to a massive slump in Thursday and Friday Night Football ratings for Channel 7 in Melbourne in 2018.

New figures show that Seven’s prime time AFL telecasts across the first ten rounds of the season are averaging a mere 292,000 viewers in Melbourne.

That is a huge drop from the 361,000 Melbourne viewers that watched the matches in the first ten rounds of 2017.

And the trend looks set to continue on Friday night when cellar-dwellers Carlton take on the Sydney Swans, in what will be the club’s third Thursday or Friday night fixture in 11 weeks..

Seven’s AFL telecasts, with callers including Bruce McAvaney and Brian Taylor, have been affected by two weeks of Commonwealth Games but a much bigger issue is the huge number of fizzer matches between low-ranked teams.

The first ten rounds of the year have featured multiple matches with Carlton, as well as the 14th placed Western Bulldogs, and the seesawing Adelaide Crows (7th). The disappointing St Kilda (16th) and Giants (11th) have also featured.

Seven has pointed the finger at the AFL for the lacklustre fixture but says it is confident ratings will improve in the second half of the season.

“It has been an interrupted season with the Commonwealth Games, coming after a remarkable 2017,” a Seven spokesman said.

“As we approach the second half of the season we’re confident of another tight competition that fans will love.

“The AFL decides the fixture. They consult with a range of industry stakeholders including clubs, the AFL Players Association, broadcasters, venues etc.”

Seven got off to a cracker start with 418,000 viewers watching the Tigers versus Blues season opener but it has been downhill ever since.

Competition from the Commonwealth Games saw the Blues versus Magpies (198,000) and Crows versus Magpies (156,000) clashes rate poorly.

But Seven can’t blame the Commonwealth Games for the dismal 206,000 viewers that tuned in for the Kangaroos versus the Saints match in Round 2.

The Swans versus the Crows averaged 277,000, the Bulldogs versus the Blues 276,000 and the Crows versus the Bulldogs 314,000.

Another potential issue is one-sided matches with viewers turning off well before the finish. In round two the Kangaroos smashed St Kilda by 52 points. In round 4 the Magpies crushed the Crows by 48 points.

In round seven, the Cats obliterated the Giants by more than ten goals.

The mix of teams playing Friday night matches isn’t too different from last year but the problem is that so many, particularly the Bulldogs, are playing appalling footy and have tumbled down the ladder.

Other upcoming Thursday and Friday night matches include the Crows and Tigers, Port Adelaide and Bulldogs, the Eagles and Essendon, and the Tigers and Swans.

“With equalisation, more than ever — anything can happen and that includes Friday night,” Seven said.




http://www.heraldsun.com.au/sport/a...r/news-story/460b5f5c33857651cfd8aba0d04829e5

TV ratings are down and AFL fixturing under scrutiny as Friday night footy fails to deliver

JON RALPH, Herald Sun
May 30, 2018 6:44pm


IF YOU want to know why the AFL makes major policy changes, follow the money.

The hastily introduced AFLW competition was about equality but also because the AFL spotted a huge commercial opportunity.

The AFLX competition that roared across the pre-season landscape is a brazen appeal to the youth demographic.

Now the AFL must take a good hard look at its Friday night fixturing and introduce some kind of flexible format to supercharge the flagging format.

Why? Follow the money.

Fox Footy and Seven are reporting back to the AFL that they are worried about falling Friday night numbers which they believe have a chilling effect on the entire weekend.

Both of the networks are well down in ratings this year on Friday night fixtures at a time when the NRL is trumpeting a better-than-ever set of viewer numbers.

Five of the Friday night/twilight games so far have been decided by more than six goals, only three of them going down to the wire.

The Dogs have kicked a total of 21 goals in three Friday night games, with another Thursday night encounter to come.

By now the AFL’s own suspicions of last November have come true: the Friday night fixture is a stinker.

Carlton was handed four Fridays and a Thursday, St Kilda has three more Fridays in the next 12 weeks, Melbourne just a single Friday night.

The networks believe a huge Friday night game with a big controversy or star performances sparks interest that carries through the weekend — the Saturday midday radio shows are abuzz, the fans scour the Saturday papers with interest, they tune in again to the TV the following day.

Instead, with boring Friday night games featuring poor teams, they might start watching a game but often don’t reach the end.

The AFL might have ignored calls for a floating fixture before, but it sure won’t ignore ratings that are over 10 per cent down.

In simple terms, ratings down 10 per cent as a long-running trend for a $2 billion TV rights deal adds up to a heck of a lot of dollars.

A flexible formula would need to give fans up to two months notice so they could still book flights, hopefully with the AFL pushing its airline sponsor so it didn’t gouge travellers.

The AFL would never make every weekend’s Friday night fixture flexible given the issue with six-day breaks and travel.

But a flex fixture would work if the AFL warned fans on a handful of rounds there were two potential games for Friday night consideration, with a decision made eight weeks out.

In Round 21 you would flex Hawthorn vs. Geelong into the space where Essendon and St Kilda currently reside.

In Round 18 you would flex Collingwood and North Melbourne into the current St Kilda vs. Richmond Friday night spot, even if it meant the Roos and Pies played off an equal five-day break.

Right now Melbourne is the hottest side in the competition, and the broadcasters have just one chance to see them on Friday night TV this year.

It wouldn’t always be possible — as mundane as Carlton vs. Sydney sounds this Friday, there is no enticing Saturday game easily flexed into that spot.

But a random survey of mates and co-workers this week made it clear people won’t just watch the footy because it’s on.

They want to be entertained and captivated, they want to watch the big stars strutting their stuff, they are sick of the congested nature of footy.

It’s not just anecdotal — it is borne out by the ratings drop.

The downside of a flex fixture is lack of certainty for those who might travel.

But if the AFL cannot leverage its soon-to-expire airline sponsorship deal into a better deal for travellers under a flex format, then it is not trying.

Until the AFL can fix the standard of football currently boring many people to death, it must ensure its best product is on show when it matters most.

A floating fixture was very unpopular in the NRL and I don't think it is the solution. Their game is just rubbish and that is why fans aren't tuning in. Melbourne has been closed off in an AFL bubble for a century and they are finally getting exposure to high level quality RL, Football and Basketball. The Storm ratings in Melbourne, for example are not suffering, they are better than ever.
 

Hello, I'm The Doctor

First Grade
Messages
9,124
The product has never really been an issue for the NRL, AFL has always been a ridiculous bore for anyone born outside the compound. Globalisation is starting to enlighten Victorians as to just how small & stupid their game is.

VFL isnt intrinsically shit as a concept (it's probably the closest modern game we have to the original Mob Football from the 1400s)...

Their problem is that they take everything shit about their sport and expand it, while taking everything interesting about their sport and smothering it. When the players have control of the ball, they give out Marks and stop any free flow, but when the ball is on the ground and they are fumbling arround like seagulls, they just keep going. (I had hoped the VFLx would fix it, but nooop.)

I think you could fix the game with 2 pretty basic changes:

- Dont stop the play when players catch the ball (that is when the game should be at its fastest), but stop the play if the ball touches the ground (punish bad kicks/reward good one and stop the fumbling)

- Change the scoring; no points for missing!!! offer points for kicking a goal, NOTHING for missing and an entirely separate way of scoring points (maybe running it across the line like an NFL touchdown).

Id at least like to see this trialled inthe VFLx. You definitely cant make the concept any worse...
 

titoelcolombiano

First Grade
Messages
6,645
VFL isnt intrinsically shit as a concept (it's probably the closest modern game we have to the original Mob Football from the 1400s)...

Their problem is that they take everything shit about their sport and expand it, while taking everything interesting about their sport and smothering it. When the players have control of the ball, they give out Marks and stop any free flow, but when the ball is on the ground and they are fumbling arround like seagulls, they just keep going. (I had hoped the VFLx would fix it, but nooop.)

I think you could fix the game with 2 pretty basic changes:

- Dont stop the play when players catch the ball (that is when the game should be at its fastest), but stop the play if the ball touches the ground (punish bad kicks/reward good one and stop the fumbling)

- Change the scoring; no points for missing!!! offer points for kicking a goal, NOTHING for missing and an entirely separate way of scoring points (maybe running it across the line like an NFL touchdown).

Id at least like to see this trialled inthe VFLx. You definitely cant make the concept any worse...

You might be right, I wouldn't know but honestly I don't care if their game dies a long, slow, painful death.
 
Messages
3,191
VFL isnt intrinsically shit as a concept (it's probably the closest modern game we have to the original Mob Football from the 1400s)...

Their problem is that they take everything shit about their sport and expand it, while taking everything interesting about their sport and smothering it. When the players have control of the ball, they give out Marks and stop any free flow, but when the ball is on the ground and they are fumbling arround like seagulls, they just keep going. (I had hoped the VFLx would fix it, but nooop.)

I think you could fix the game with 2 pretty basic changes:

- Dont stop the play when players catch the ball (that is when the game should be at its fastest), but stop the play if the ball touches the ground (punish bad kicks/reward good one and stop the fumbling)

- Change the scoring; no points for missing!!! offer points for kicking a goal, NOTHING for missing and an entirely separate way of scoring points (maybe running it across the line like an NFL touchdown).

Id at least like to see this trialled inthe VFLx. You definitely cant make the concept any worse...
Up to your usual standard, lineout cup. Shyte.
 

Canard

Immortal
Messages
35,614
VFL isnt intrinsically shit as a concept (it's probably the closest modern game we have to the original Mob Football from the 1400s)...

Their problem is that they take everything shit about their sport and expand it, while taking everything interesting about their sport and smothering it. When the players have control of the ball, they give out Marks and stop any free flow, but when the ball is on the ground and they are fumbling arround like seagulls, they just keep going. (I had hoped the VFLx would fix it, but nooop.)

I think you could fix the game with 2 pretty basic changes:

- Dont stop the play when players catch the ball (that is when the game should be at its fastest), but stop the play if the ball touches the ground (punish bad kicks/reward good one and stop the fumbling)

- Change the scoring; no points for missing!!! offer points for kicking a goal, NOTHING for missing and an entirely separate way of scoring points (maybe running it across the line like an NFL touchdown).

Id at least like to see this trialled inthe VFLx. You definitely cant make the concept any worse...

What a massive androtop you are
 

insert.pause

First Grade
Messages
6,461
VFL isnt intrinsically shit as a concept (it's probably the closest modern game we have to the original Mob Football from the 1400s)...

Their problem is that they take everything shit about their sport and expand it, while taking everything interesting about their sport and smothering it. When the players have control of the ball, they give out Marks and stop any free flow, but when the ball is on the ground and they are fumbling arround like seagulls, they just keep going. (I had hoped the VFLx would fix it, but nooop.)

I think you could fix the game with 2 pretty basic changes:

- Dont stop the play when players catch the ball (that is when the game should be at its fastest), but stop the play if the ball touches the ground (punish bad kicks/reward good one and stop the fumbling)

- Change the scoring; no points for missing!!! offer points for kicking a goal, NOTHING for missing and an entirely separate way of scoring points (maybe running it across the line like an NFL touchdown).

Id at least like to see this trialled inthe VFLx. You definitely cant make the concept any worse...
Nah, it's intrinsically shit & could only be made better with a golden snitch and flying broomsticks.
 

DIOGENES

Juniors
Messages
1,694
Tom Wills the inventor of AFL attended Rugby school in the late 1840s when claiming a mark rather than catching and running was still common. If he had attended 10 years later, this abomination of a game would have never occurred
 

The Great Dane

First Grade
Messages
7,960
what is this?

European ball games that were normally played only once or twice a year on special holidays (normally but not always on Shrove Tuesday and/or Ash Wednesday), they started being held regularly somewhere around the late Dark ages-early Medieval times and at one point basically every village in England had a Mob football game (all of them were slightly different and had slightly different rules) but these days only a handful continue with the tradition as most villages/counties banned their local games during the 18th century, 19th century, and right up to the early 20th century in a handful of cases, due to the damage caused to the villages during a game and the amount of injuries and deaths as result of the games, if I remember correctly mob football had been banned by royal decree to eventually be legalised again multiple times in Englands history as well.

Generally speaking Mob football is basically a giant running brawl with a ball (or more rarely a bag, animal hide, piece of leather, even a fancy hat made especially for the game in at least one case that I've read about, etc) in the middle. Ignoring regional rules the games rules can generally be boiled down to there are two teams (normally two halves of a village, two different parishes, or two villages that are close to each other), the ball is thrown up at a spot between the two teams homes and the first team to get the ball to their home wins.

Mob football is basically one of the evolutionary predecessors to all modern football codes, there were intermediary sports between Mob football and modern football though, cause after Mob football was banned in an area a lot of villages could get around that law by modifying the game to be played on a large pasture or field and as long as it was on private land it was legal (one of these games (though I can't remember the name now) was remarkably similar to early Aussie Rules, in fact from memory it was almost exactly the same except for two major differences, one being that it was a bag game and not a ball game, and the second being that it was played on an open field with no defined sidelines) it was these games played on fields that inspired private school boys (and teachers in some cases) to come up their own football games like the Eton wall game, Rugby school rules, etc, etc, that eventually all the major modern football games evolved out of.
 
Messages
15,223
European ball games that were normally played only once or twice a year on special holidays (normally but not always on Shrove Tuesday and/or Ash Wednesday), they started being held regularly somewhere around the late Dark ages-early Medieval times and at one point basically every village in England had a Mob football game (all of them were slightly different and had slightly different rules) but these days only a handful continue with the tradition as most villages/counties banned their local games during the 18th century, 19th century, and right up to the early 20th century in a handful of cases, due to the damage caused to the villages during a game and the amount of injuries and deaths as result of the games, if I remember correctly mob football had been banned by royal decree to eventually be legalised again multiple times in Englands history as well.

Generally speaking Mob football is basically a giant running brawl with a ball (or more rarely a bag, animal hide, piece of leather, even a fancy hat made especially for the game in at least one case that I've read about, etc) in the middle. Ignoring regional rules the games rules can generally be boiled down to there are two teams (normally two halves of a village, two different parishes, or two villages that are close to each other), the ball is thrown up at a spot between the two teams homes and the first team to get the ball to their home wins.

Mob football is basically one of the evolutionary predecessors to all modern football codes, there were intermediary sports between Mob football and modern football though, cause after Mob football was banned in an area a lot of villages could get around that law by modifying the game to be played on a large pasture or field and as long as it was on private land it was legal (one of these games (though I can't remember the name now) was remarkably similar to early Aussie Rules, in fact from memory it was almost exactly the same except for two major differences, one being that it was a bag game and not a ball game, and the second being that it was played on an open field with no defined sidelines) it was these games played on fields that inspired private school boys (and teachers in some cases) to come up their own football games like the Eton wall game, Rugby school rules, etc, etc, that eventually all the major modern football games evolved out of.
This sounds very similar to the Italian version, well the Florence region actually, Calcio Storico.

 
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Starkers

Bench
Messages
3,158
Yeah, so, um...who's winning the tv ratings then?

In all seriousness, think potential for an out of the box high number on Wednesday is there.

Generational change, MCG for the first game, teams look like they can score points.
 

The Great Dane

First Grade
Messages
7,960
This sounds very similar to the Italian version, well the Florence region actually, Calcio Storico.


Yeah they're similar, however I don't think that Calcio Storico is considered a style of mob football (though I'm not an expert so maybe I'm wrong) and more closely resembles the games that came after Mob football was banned in my opinion.

Royal Shrovetide Football from Ashbourne in Derbyshire is the last mob football that is played regularly that I know of (though I'm pretty sure that there are others that are played from time to time but not annually anymore like RSF), though it is highly modernised and much safer then it was in the past, for example though it wasn't unheard of or generally speaking banned for women to play in the past it was rare, and normally the women that did play weren't in the thick of it so to speak, these days plenty of women take part in the RSF games, also back in the day it was just par for the course that people would be seriously injured or even die playing mob football, where as if you watch clips of a RSF game you rarely if ever see even minor cuts and the like and I imagine if someone was seriously injured (even if it was just a broken arm or whatever) that'd it'd be a big deal.

I think that if you took the basic rules and style of play of Royal Shrovetide Football and the brutality of Calcio Fiorentino you'd get a good idea of what your average Mob football game was like at it's peak back in the day.

 
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