Dragon
Coach
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- 14,940
Just read this on the rugby forums, and had to post it up.
Its kind of hard to explain the gameplay with words. Obviously the technique we have used to hint at how it plays is to list what you can actually do, which has limitations as a descriptive technique.
In my opinion, the gameplay is intuitive and flexible, but with enough depth that it will take a long time to truly master. Of course, this is admittedly just my biased opinion.
To be more specific, sidesteps, dummies and fends are effective if the timing is right (something that does require a little practise). It's great to watch these on the replay and see the defender get sucked in by a well timed step, resulting in a try.
Perhaps to give you a better idea of how the overall game plays, below is a report this week from one of our external testers (Vodka Circle for those that know him from the RLeague forums) when he was watching the AI battle against itself in two seperate games. His words
"1st thing. Roosters v Raiders AI v AI
Raiders with possession approx halfway.
- 2nd tackle, ball gets spun wide to the left hand wing
- Guy steps one, then gets caught but offloads to the centre who runs infield and then passes inside to the second rower who receives a big hit and loses possession
- The ball after being spilled pops right into the arms of the Roosters centre who passes inside to the 5/8th who on the FIRST TACKLE, kicks ahead !!!
- Ball ends up ingoal and the chooks force a line dropout.
- In the ensuing set, the chooks score.
How cool is that ?
2nd thing. Roosters v Sharks
Sharks in possession 10 metres out from scoring.
- 1st tackle, hit up, tackle 4m out.
- 2nd tackle, pass inside, great tackle, 2m out.
- 3rd tackle, pass inside, step, tackle, about 1-2m out.
- 4th tackle, attackler loses the ball from a big hit but it goes backwards and the fullback grabs it, tackle
.- 5th tackle, attacking does nothing at all on the 5th and the player gets tackled 4m out about 10 to the right of the uprights.
- BUT, the sharks get a penalty for roosters offside
- They go for goal.
- The kick HITS the uprights and bounces back into the kickers hands who was running forward after kicking I assume.
- He runs infield, theres a player looking into a HUGE gap just to the left of the posts, he passes AND ITS FORWARD !!"
I think these two passages of play illustrate a lot of what we have built into the game and give you a hint not only of what weapons you have at your disposal, but also what you will be up against in terms of AI.
![Big Grin :D :D](/data/emoji/1f600.png)
Its kind of hard to explain the gameplay with words. Obviously the technique we have used to hint at how it plays is to list what you can actually do, which has limitations as a descriptive technique.
In my opinion, the gameplay is intuitive and flexible, but with enough depth that it will take a long time to truly master. Of course, this is admittedly just my biased opinion.
To be more specific, sidesteps, dummies and fends are effective if the timing is right (something that does require a little practise). It's great to watch these on the replay and see the defender get sucked in by a well timed step, resulting in a try.
Perhaps to give you a better idea of how the overall game plays, below is a report this week from one of our external testers (Vodka Circle for those that know him from the RLeague forums) when he was watching the AI battle against itself in two seperate games. His words
"1st thing. Roosters v Raiders AI v AI
Raiders with possession approx halfway.
- 2nd tackle, ball gets spun wide to the left hand wing
- Guy steps one, then gets caught but offloads to the centre who runs infield and then passes inside to the second rower who receives a big hit and loses possession
- The ball after being spilled pops right into the arms of the Roosters centre who passes inside to the 5/8th who on the FIRST TACKLE, kicks ahead !!!
- Ball ends up ingoal and the chooks force a line dropout.
- In the ensuing set, the chooks score.
How cool is that ?
2nd thing. Roosters v Sharks
Sharks in possession 10 metres out from scoring.
- 1st tackle, hit up, tackle 4m out.
- 2nd tackle, pass inside, great tackle, 2m out.
- 3rd tackle, pass inside, step, tackle, about 1-2m out.
- 4th tackle, attackler loses the ball from a big hit but it goes backwards and the fullback grabs it, tackle
.- 5th tackle, attacking does nothing at all on the 5th and the player gets tackled 4m out about 10 to the right of the uprights.
- BUT, the sharks get a penalty for roosters offside
- They go for goal.
- The kick HITS the uprights and bounces back into the kickers hands who was running forward after kicking I assume.
- He runs infield, theres a player looking into a HUGE gap just to the left of the posts, he passes AND ITS FORWARD !!"
I think these two passages of play illustrate a lot of what we have built into the game and give you a hint not only of what weapons you have at your disposal, but also what you will be up against in terms of AI.
![Big Grin :D :D](/data/emoji/1f600.png)