lol, dumb idea.
like the 37 extra seconds will make a lick of difference to 99.99% of games.
It will be a bit more than 37 seconds
http://www.smh.com.au/rugby-league/...s-at-commercial-potential-20120314-1v3oc.html
The article says that last year on average there were:
8.7 kicks per match that found touch and that it took an average of 35-37 seconds from the time the touch judge raised his flag until the ball came out of the scrum. This would give an average of 4.5 minutes per game lost
There were an average of 3 dropouts per NRL game in 2011, each taking an average of 30 seconds. This would add an extra 1.5 minutes of time lost
In 2011 there were an average of 6.6 tries per game. If you allowed a conservative amount of 30 seconds from the time the try was awarded until the next kick off - that is another 3.5 minutes of time lost.
Fans would get more value for their money watching the games, and advertisers would be able to put in adverts into what are
already existing break in play - its just that these breaks in play are no longer allowed to eat up actual playing time.
So overall you could have on average an extra 9.5 minutes of game time by having the clock stopped for line dropouts, kicks finding touch and after trys.