no way... the captains should be given an opportunity to question why a decision has been made... this would leave the game open up to some serious issues.
Most of the time, this is abused so players can get more of a rest.
What if the players didnt hear 6 again?
It's the same problem players have at the moment if they don't know the tackle count. Non issue
What if i want a penalty so i can kick for goal?
Good point, however people want to see games decided by tries, that's why the stupid concept of golden try keeps raising it's ugly head. Most of the time though, if you have the defending team on the back foot, I reckon you'd prefer the momentum wasn't disrupted so you have the chance to score a try.
This rule also stops the problem of teams leading by six or more, defending their goal line with repeated infringements, knowing that they get a rest and to reset their defensive line, safe in the knowledge that the attacking team won't kick for goal.
The refs need to justify the decisions they make. I hope they never ever introduce this rule.
This is probably going to be an unpopular statement, but I reckon people need to accept the decisions of referees more than the referees need to justify their decisions. Besides, they can do that in the post match conference.
It also seemed (but maybe it was Ch9) that every "six again" turned into "zero tackle plus six again" - which is obviously 7 tackles.
This is precisely what the rule was:
From
NRL.com: For infringements in the ruck area by the defending team (holding down, leg pull, hand on ball etc.) which does not result in the breakdown of play (i.e. drop ball), the referee will indicate the infringement followed by
immediately restarting the tackle count at the point of the infringement with a zero tackle.
It also seemed the refs were more inclined to give a "six again" penalty when in 2011 they would have let it go. The "six again" should've simply replaced what was a penalty given in 2011, not see it as an opportunity to give more penalties due to the lesser punishment scale.
Infringements need to be punished to enforce compliance with the rules. If players can get away with infringements, there are more likely to commit them to give advantage to their team. If a lesser punishment encourages an infringement being punished, then this is a good thing.
Seems they need hand/arm signals for the referee that can inform the players, fans & commentators what the "six again" was for. Some of the penalties arguably aren't worth "six again" - some maybe should graded like NFL....But all of that is probably unworkable as RL is non-stop, whereas NFL has a natural break between each play.
We already have graded penalties. Some penalties require a player to be sent off or sent to the bin or placed on report. This is simply slotting in a softer penalty for an infringement. If something isn't worth being penalised with a tackle count restart, then it isn't worth being penalised at all, but these are decisions that should be up to the discretion of referees.
Asking for the refs to give a reason for giving a tackle count restart penalty is pretty soft. We know it's for a defensive ruck infringement that doesn't stop play or instead foul play. How important is it to know at the moment of infringement whether it's hand on ball or holding down too long? What's next? Asking refs to give us an explanation for why a penalty isn't given when a breakdown in play doesn't occur?
I think the ruck rule is a good one. It gives refs more discretion to punish infringements that would otherwise go unpenalised or would have been punished too harshly with a kick for touch. It creates a more open free flowing game that rewards attacking football and it resulted in a better spectacle.
Personally, I was more concerned with Rabs repeated use of the word facilitate, Andrew Johns interviewing players on the field while play was in progress and Nine's repeated refusal to implement the much needed Gould Filter as an option for viewers.