Monk - Rick Grimes – Ex-Cop, leader, gunslinger
Allegiance: Town- Rick Grimes aligned leader
Ability- Night Action: (Cop) – Rick can investigate any one player per night phase, and find out player’s role. You are to PM the player you wish to investigate. This will give you info on their alliance.
Monk got unlucky, he got two good investigations through (Even on the night he died he got info). Was a twice target by both threats once he revealed his role. Shame, the town lost a valuable player incredibly early in.
KeepingTheFaith- Carl Grimes – The brat, son of Rick
Allegiance: Town- Rick Grimes aligned brat
Ability- Night Action: (Left the house) – Designate one person a night phase (By PM) to attack. There is a 50% chance that you can kill that person, but also a 50% chance it will fail thus resulting in no-action for the next night. You can choose to take NO action. If you fail it will NOT be written-up.
KTF played decent, protected a proven townie in BM until the death and tried his best to pick-off baddies. He had eyes on Misanthrope one night, no write-up as part of his action though. Same night he died.
Apey Glenn Rhee – “Walker-Bait”
Allegiance: Town- Rick Grimes aligned Korean (Turned walker)
Ability- Passive: (Relationship) – Dating Maggie Greene you’re not clueless to whom she is. This player is Didgi. However, should Maggie Greene die during a DAY phase (Lynched via town) you turn self-aligned at the cost of your sanity, if Maggie is killed during the night you stay town-aligned.
Ability- Passive until active, then Night Action: (Vendetta) –If Maggie Greene dies, you gain a new ability, which allows you to kill a player of your choice every night phase. This is only active upon the death of Maggie Greene.
Turned walker on the first night as SMBN wanted revenge for the previous game, got lucky to convert to walker and not die instantly. Got investigated and kill by Cliffhanger later in the game. Had a few good says in walker attacks and was quite active by PM.
Butchmcdick Hershel Greene – Veterinar—I mean, Doctor
Allegiance: Town- Rick Grimes aligned veter…I mean, Doctor
Ability: Day Action: (Oh, Doctor) – Hershel can target one character per day, and that player is saved from any kill/lynch/attack on them that night. This is a safety net, you won’t be aware of who’s being attacked. Assume.
Played a decent game, quiet when it counted. His downfall came when the walkers wanted him dead. Protected BDR for the first two-nights then switched once BDR went sky-high.
Frederick Carol Peletier – Mother, Cherokee Rose
Allegiance: Town- Rick Grimes aligned survivor
Ability: All Round Action: (Bookworm) – Once a day (One day + night phase = one day), you may message the Moderator either “IN” or “OUT”. From the time your message is sent in, you may read, depending on which you chose, either the Moderator’s last RECEIVED, or SENT message. Who it was to/from, and the contents of.
Quite a interesting ability, could either give an absolute golden answer or rubbish depends on when he sent It and whom the last to talk to me was. Played quite well in the thread to, voted and everything. Once Mafia was aware of his power he was quickly silenced to avoid any leaks of information via PM’s to me (Had he been two minutes later he’d have known who Misa/9701 where)
DB Lori Grimes – Mother, wife, cheater
Allegiance: Town- Rick Grimes aligned pain-in-the-ass
Ability: Night Action: (Sticky Beak) –At every Night phase of the game you may PM me (The mod) ONE question. I can answer this with a simple Yes/No only. This is a simpler form of the investigate feature. Please note, there is a restriction of types of questions one can ask. I can deny to answer a question if I deem so.
Ah, this was an interesting once. Ask a question and get a single-worded answer. Can be a very valuable resource. Shame Shane went mental and killed his lover though. Was decent in thread to, slipped under the radar a bit. Was good for his style of character.
Didgi Maggie Greene – Country girl, Glenn’s lover
Ability- Passive: (Relationship) – Dating Glenn Rhee you’re not clueless to whom he is. This player is Apey. However, should Glenn Rhee die during a DAY phase (Lynched via town) you turn self-aligned at the cost of your sanity, if Glenn is killed during the night you stay town-aligned.
Ability- Passive until active, then Night Action: (Vendetta) –If Glenn Rhee dies, you gain a new ability, which allows you to kill a player of your choice every night phase. This is only active upon the death of Glenn Rhee.
Poor Didgi, got his throat ripped out by the same walker that attacked Apey. He was unlucky to convert and as a result died. Shame we never got to see Apey/Didgi activate their power. Would have changed the ball-game completely.
BunniesMan Michonne- Katana wielding, ass-kicking b*tch
Allegiance: Town- Rick Grimes aligned ass-kicking head chopping chick
Ability- Passive: (Seasoned Fighter) – Using your experienced combat skills, you’re unable to be a night target. You are simply to quick, to cunning, to deadly with a katana in hand.
[FONT="]BM was lucky here, can’t be a night target. He did very well to live so long to and was on the money with a few lynches. Honestly, he’s a top player despise the hate he gets. Was unlucky to get lynched later in the game. Started off and always was town. KTF/Carl tried to attack BM but failed due to his passive ability. This was the resulted write-up. By KTF asking to join BM he simply meant defending the wall. [/FONT]
Cliffhanger Daryl Dixon- Rick’s Right-Hand man, bad-ass
Allegiance: Town- Rick Grimes aligned bad-ass
(The hunt) – You have three abilities. These are; upon a night you get a single player kill, upon a night you designate to protect a player, and upon a night you can choose to track/spy a player (Show’s their night actions). All these are ONE use only at any night you specify. You can you more then one ability per night phase.
CH had one of the best abilities. Being 3 single use ones. Gave her an option every-night. She noticed Apey looked suss in the thread and spied on him, then the next night protected herself (She could) and choose to kill Apey as well. Why the hell she was vote lynched is beyond me. Her death sealed a loss for the town I reckon, was an absolute stupid and beyond rational lynch. Mis/Dogslife/9701 did incredible to capitalize on this one
Afinalsisin666 Dale Horvath – Bearded old-guy who drives an RV
Allegiance: Town- Rick Grimes aligned old-guy
Ability- Night Action: (Towering Defender) – Every night, you can protect a target. This is a choice you must make, if anyone attempts to attack or otherwise investigate that target overnight. It will fail. The player you wish to protect must be PM’ed to me during any phase.
Played a decent game, opted to protect BDR at first and then stuck with a proven townie in whall15. Also choose to protect 9701 one night to I believe. Good thread interaction to, voted and casted any suspicion. One that survived till the end, did very well in this regard.
HowHigh Thedoroe “T-Dog” Douglas- Innocent African-American.
Allegiance: Town- Rick Grimes aligned African-American
Ability- Night Action: (The guardian) – Protector of Rick, protector of the group. Every night phase you can chose a player to role-block from any actions that night. This persons name is to be sent to me via PM.
HowHigh opted to block BM everynight at first, proved pointless though as BM’s passive ability could not be role-blocked. Eventually blocked KTF which resulted in his un-timely death and SGL as well. Quiet in thread but was around when it counted.
Jason Maher Andrea Harrison – The blondie, the dramatical
Allegiance: Town- Rick Grimes aligned blondie
Ability- Passive: (Dual Allegiance) – At night, she is un-kill by the Mafia. However, walkers and serial-killers still pose a threat.
Ability- 2nd Night Action: (From the shadows) – You are able to eavesdrop on other players. Every odd (2nd) night you’re able to PM the mod and ask what a players night actions are (If any). I will reply stating what action they have taken, unless they are action-blocked by another player. This activates on night one and carries on (1st, 3rd, 5th.etc)
JM was quiet due to his computer problems. JM was a target by Woodbury however couldn’t be killed. Not due a role-block but the Governor himself. He’d never kill Andrea after-all (Well, yet). I’m sure once Misanthrope read the write-up he was aware of his threat. Lucky the vote-lynch got him.
Whall 15 Sophia Peletier – Daughter of Carol
Allegiance: Town- Rick Grimes aligned survivor
Ability- Passive: (Innocence) – You cannot be killed during the day phase of the game. If you are lynched, the person who cast the deciding vote will be killed instead. Once this happens, the ability will no longer function. (Single-Use)
Did well to live to the end, was outed after lynch but could not die. Instead BDR took the bullets. Heroically. One of the two living survivors.
Parra Jim- The mechanic
Allegiance: Town- Rick Grimes aligned survivor
Ability- Night Action: (Wrenched) – You are allowed, one single automatic-lynch on the player of your choice. This is a single-use power and can be used at any point in the game. This action counts as automatic day-lynch
One lead of suspicion and it never left. Parra was always good. Shame he never got to use his action though. If he had picked a good target would have changed the game IMO.
Bazzi Morales- The family man
Allegiance: Town- Rick Grimes aligned survivor
Ability- Night Action: (Knowledge is power): Able to investigate only player in full detail. This will show their character, role, allegiance, ability.etc. This is a ONE time use ability.
Used to his ability to spy on afinals and find out his role. Did good in calling out Rebel. Solid first-mafia game. Buggered up with leading the CH lynch. Rebel got payback though in killing him come next night phase.