Reactive management! Nothing beats it. All that does is create a 'hands out' mentality where every part of the game will yell for support.It doesn't take time to do some things. Some things can be done very quickly and easily. If they don't act in certain areas now it will be too late in 10 years or 20 years. You don't play catch-up by wasting another decade.
That is no way to manage a game.