GG y'all. Was a lot of fun.
Thanks micky
Mafia:
Mafia Members: Durza = CJ, Razac = Drew, Nar Garzvog = SGL and Urgals = BM.
QT-
http://www.quicktopic.com/50/H/nNi6GW4N2Y3v
Durza Empire aligned Shade
You are a Shade, a sorcerer possessed by the spirits you summoned. You were initially an orphaned desert nomad named Carsaib, who was discovered by a sorcerer and became his apprentice. When the sorcerer was killed by raiders, Carsaib summoned spirits to aid in your revenge. These spirits were too powerful for Carsaib and possessed you, causing you to become Durza. A Shade, Durza has powerful magic outstripping that of a young Rider, in addition to superhuman strength and finesse in combat. Durza is described as evil incarnate, having red hair, red eyes, pale skin and sharp teeth.
Action: Redirect. You may redirect anyone’s action each night to a different target.
False Census. You can all a false census at anytime to be posted in the forum.
Passive: Only the strongest of characters are able to kill you. So some kill attempts will fail.
Factional. When each person in your faction dies you can take over their action but may not use more than 2 in a single night. Other than the Urgals. If they die their odd night kills belongs to the Ra’zac.
Win Condition: If the Empire out number Carvahall or there is nothing that can prevent that from happening.
The Ra'zac Empire aligned inspect like creatures of evil.
The Ra'zac are extremely powerful beings of indeterminate origins who work for Galbatorix: in exchange for a supply of human flesh. The Ra’zac are stronger than humans, can jump far, and their life force cannot be sensed by magic users. Their breath is stated to fog the mind of humans, and they conceal themselves in cloaks to better approach their prey. Ra’zac cannot directly use magic, dislike bright lights and are afraid of water as they cannot swim. They possess weapons including daggers, swords, bows and poisons.
Actions: Role Block – Each night send the name of a player to block their action that night.
Passive: Only the strongest of characters are able to kill you. So some kill attempts will fail.
Factional: If the Urgals die you take their odd night kill but cannot use your role block if you use it that night.
Win Condition: If the Empire out number Carvahall or there is nothing that can prevent that from happening.
Nar Garzhvog Empire aligned urgal leader.
You are a Kull (an Urgal that can grow to be eight feet tall) who is under the control of the shape Durza and as such fights for the Empire. Urgals base leadership on fighting and getting the title of Nar is a great honour.
Actions: Kill. Each night send the name of player to kill.
Win Condition: If the Empire out number Carvahall or there is nothing that can prevent that from happening.
Urgal Empire aligned urgal warriors.
Urgals are an race which loves fighting more then anything and fight at any chance. Currently their leaders are sided by magic with the Empire. As a solider who follows strength you follow Naz Garzhvog into battle.
Action: Odd night kill. Each night you may send the name of a player to kill that night.
Votes: As their a number of you each day you get 2 votes in lynches.
Win Condition: If the Empire out number Carvahall or there is nothing that can prevent that from happening.