At first I wasn't a fan of the ability because I had no idea what the information I was receiving meant. But as the game went on, I was able to pick bits out with the help of other players and it helped us clear a few people.
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Hat off to you KTF. I wasn't at all excited for this game, but the unique gameplay and the new abilities (I particulalry liked the way you made a few different, less potent but more interesting, investigation roles) made it one of my favourite so far.
Glad I'm not having to follow this :lol:
Agree with mis mang, I wasn't heaps keen for this game but it has so many exciting and unique elements its skyrocketed to my second favourite Mafia game we've had (behind GoT).
Still trying to work out a way to make force vote more effective though. SGB had the power and the idea was that whoever he targeted had to force vote, and then if somebody targeted the same person or that person targeted someone else then they also had to force vote.
Now the next time I run one I have to top it. No pressure.
Still annoyed I found mafia after GOT. Love that show.
In Random Mafia, the person forcing the vote could also include what the person voting had to say. It made it a bit more organic.
The the next night phase I investigated you so we knew exactly who you were
Fred and BM were the ones who I wanted to hang around longer than they did.
Fred was restricted by choice on the first few phases because nobody died. If he had of stuck around he would've gotten some really interesting autopsy reports and they would've had the potential to confuse the hell out of everyone if he shared them.
Bunniesman was Sludge the dumbest of dumb Dinobots. His ability was actually a dual one. He could protect and roleblock at the same time. I was curious to see what these contrasting powers did. For example you can't role block a bad guy without protecting them and you can't protect an investigator without blocking their investigation. Wanted to see how that one would play out. Ah well, can't get it all your own way.
[FONT="]You are Sideswipe and Sunstreaker, Autobot aligned Jock’s.[/FONT]
[FONT="]
[/FONT][FONT="]Sideswipe[/FONT][FONT="] is not nearly as much of a sociopath as his [/FONT][FONT="]brother[/FONT][FONT="]Sunstreaker[/FONT][FONT="], but he is every bit as skillful. He's more into battle for the sport of it. Sunstreaker knows to the core of his [/FONT][FONT="]spark[/FONT][FONT="] that he is better than any other Autobot, and he makes sure everyone else knows it, too.[/FONT]
[FONT="]
[/FONT][FONT="]Passive Ability: (Protection) -[/FONT][FONT="] You must be killed twice to die.[/FONT]
[FONT="]
[/FONT][FONT="]Post Requirement: (Look at Me Ya Merkin) - [/FONT][FONT="]Every odd day as Sideswipe you must say something aggressive towards another player, while every even day as Sunstreaker you must say something conceited. This will then give you triple vote powers.
[/FONT]
[FONT="]
[/FONT][FONT="]Build:[/FONT][FONT="] Speed[/FONT]
[FONT="]
[/FONT][FONT="]You win when ALL threats to the town are eliminated[/FONT]
Amused I was, also with PP and his post condition. Laughed whenever he threatened to take someone down hard.
Wouldn't say that the info you got said PP was flat out bad. Sure it did say that, but it also said.
Upon inspection of Sideswipe's body you discover a mind control implant. Or something to that effect. Thought that might have raised some alarms. I guess not.