I know this may belong in the new ideas for next version thread, but I thought it might need a thread of it own due to the amount of requests for it for next version. If I am incorrect, then please move it to that request thread.
JUMPING AND DIVING was one of the most, obvious things missing from this game that is a huge part of Rugby league. I imagine that in order to add jumping for it to be effective and fair, it would need a tremendous amount of time and animation in order for it to work properly, so I understand why the decision to not add jumping the first time out has been made. However, this is the feature that I most look forward to in the next version. What are some ideas out there for how jumping could be added.
First of in order to save button configuration, I believe jumping and diving can be achieved by the same button or button set. Depending on the location of the ball, you either jump or dive.
I believe jumping is handled fairly well in such games as Madden 2004, and Nfl 2k4. The aggression system already in place would work excellent with a jumping system in Rugby League and could even add to some of those other jumping systems. The factors that should take effect in jumping and catching or knocking are:
1. A players leaping ability
2. Timing
3. A players catching ability
4. And the amount of effort that goes into it = Aggression system
5. A players height
I believe adding a few elements to the jumping such as Aggression and Dangerous Jumping and the ability to knock the ball down, out or back would create a very entertaning jumping system.
There could be three different, types of Jumps:
1. Jumping and trying to catch the ball.
2. Jumping and trying to knock the ball out or down or back.
3. Jumping and trying to get away with a foul, to try and not allow your opponent to catch the ball. An aggressive Jump.
All these types of jumping could be implemented with the current system the Nrl uses to handle tackles, aggression, timing, and type.
1. Jumping and trying to catch the ball:
This would obviously be the hardest to pull of, on both defense and offense and would have it advantages if successful.
2. Jumping and trying to knock the ball out, down, or back:.
This would work differently on offense then on defense but it would be easier to execute then catching.
On offense: You would attempt to knock the ball back towards one of your teammates, keeping the ball alive,(of course you would not do this if you have a few tackles left or if you were in the try zone) obviously some knock ons may occur in the process.
On defense: This would be most important in the try zone, in order to decrease your chances of your opponent catching the ball you would try to knock it out of bounds or just out of catch able range. Again, knock ons may occur in process.
3. Jumping and trying to get away with a foul, to try and not allow your opponent to catch the ball. An aggressive Jump:
This could be used like and with the high tackle button, this attempt would be the best chances of completing and could work similar on defense then on offense, you would try to push off or something similar in the air, to either on defense, catch or spoil the offenses catch, or on offense catch the ball. This would be the most successful but you could be penalized for it, just like the high tackle.
Another element that could be added to increase chances of catching is something I am going to call "THE BULLSEYE JUMPING SYSTEM" something that if implemented, MARIO I WOULD NOT MIND AND WANT ANYTHING IF YOU END UP USING IT AND CALLING IT THAT. Being a future alpha or beta outside tester fort the next version would be enough payment. : , No but realistically speaking: This is what it is:
A current problem in catching the ball in the current game is that you are not sure where it is going to land. To solve this "THE BULLSEYE JUMPING OR DIVING SYSTEM" would place a 3 color coded round target on the ground the largest being the outside color then second largest next color in and finally a small bullseye. Obviously your chances of catching the ball would increase if you get closes to the bullseye, along with the the other factors I have mentioned before. Ideally it would be great if the visual element of this could be an option, if you want it more challenging then you could turn it off and the shadow of the ball could replace the bullseye and then an invicible target would be in place.
1. A players leaping ability
2. Timing
3. A players catching ability
4. And the amount of effort that goes into it = Aggression system
5. A players height
All these factors put togehther would in my eyes put together a very fun and exciting jumping and diving system.
6.BULLSEYE JUMPING SYSTEM
ALL these things I went over would work well with diving as well, again the position of the ball would be the difference between a dive and a Jump.
I believe the key to jumping working well in this game will be ANIMATION, and if it is any thing like the way the tackling system and animation was handled, with the amount of quantities and variety it has, Jumping would add a whole new dimension and exciting element to the game.
In any case, I cannot wait to see what the future Rugby League game will
have in store for us.
any other ideas please list, or let me know what you think about this system.
Cheers and Salu
PS. Being able to kick the ball while loose on the ground, is another element I would trully like to see in the next game. And this feature would really complement the new diving system. I believe Mario(Do not hold me to this) may have said that this feature almost made it in the current game so hopefully it will be in the next version.
JUMPING AND DIVING was one of the most, obvious things missing from this game that is a huge part of Rugby league. I imagine that in order to add jumping for it to be effective and fair, it would need a tremendous amount of time and animation in order for it to work properly, so I understand why the decision to not add jumping the first time out has been made. However, this is the feature that I most look forward to in the next version. What are some ideas out there for how jumping could be added.
First of in order to save button configuration, I believe jumping and diving can be achieved by the same button or button set. Depending on the location of the ball, you either jump or dive.
I believe jumping is handled fairly well in such games as Madden 2004, and Nfl 2k4. The aggression system already in place would work excellent with a jumping system in Rugby League and could even add to some of those other jumping systems. The factors that should take effect in jumping and catching or knocking are:
1. A players leaping ability
2. Timing
3. A players catching ability
4. And the amount of effort that goes into it = Aggression system
5. A players height
I believe adding a few elements to the jumping such as Aggression and Dangerous Jumping and the ability to knock the ball down, out or back would create a very entertaning jumping system.
There could be three different, types of Jumps:
1. Jumping and trying to catch the ball.
2. Jumping and trying to knock the ball out or down or back.
3. Jumping and trying to get away with a foul, to try and not allow your opponent to catch the ball. An aggressive Jump.
All these types of jumping could be implemented with the current system the Nrl uses to handle tackles, aggression, timing, and type.
1. Jumping and trying to catch the ball:
This would obviously be the hardest to pull of, on both defense and offense and would have it advantages if successful.
2. Jumping and trying to knock the ball out, down, or back:.
This would work differently on offense then on defense but it would be easier to execute then catching.
On offense: You would attempt to knock the ball back towards one of your teammates, keeping the ball alive,(of course you would not do this if you have a few tackles left or if you were in the try zone) obviously some knock ons may occur in the process.
On defense: This would be most important in the try zone, in order to decrease your chances of your opponent catching the ball you would try to knock it out of bounds or just out of catch able range. Again, knock ons may occur in process.
3. Jumping and trying to get away with a foul, to try and not allow your opponent to catch the ball. An aggressive Jump:
This could be used like and with the high tackle button, this attempt would be the best chances of completing and could work similar on defense then on offense, you would try to push off or something similar in the air, to either on defense, catch or spoil the offenses catch, or on offense catch the ball. This would be the most successful but you could be penalized for it, just like the high tackle.
Another element that could be added to increase chances of catching is something I am going to call "THE BULLSEYE JUMPING SYSTEM" something that if implemented, MARIO I WOULD NOT MIND AND WANT ANYTHING IF YOU END UP USING IT AND CALLING IT THAT. Being a future alpha or beta outside tester fort the next version would be enough payment. : , No but realistically speaking: This is what it is:
A current problem in catching the ball in the current game is that you are not sure where it is going to land. To solve this "THE BULLSEYE JUMPING OR DIVING SYSTEM" would place a 3 color coded round target on the ground the largest being the outside color then second largest next color in and finally a small bullseye. Obviously your chances of catching the ball would increase if you get closes to the bullseye, along with the the other factors I have mentioned before. Ideally it would be great if the visual element of this could be an option, if you want it more challenging then you could turn it off and the shadow of the ball could replace the bullseye and then an invicible target would be in place.
1. A players leaping ability
2. Timing
3. A players catching ability
4. And the amount of effort that goes into it = Aggression system
5. A players height
All these factors put togehther would in my eyes put together a very fun and exciting jumping and diving system.
6.BULLSEYE JUMPING SYSTEM
ALL these things I went over would work well with diving as well, again the position of the ball would be the difference between a dive and a Jump.
I believe the key to jumping working well in this game will be ANIMATION, and if it is any thing like the way the tackling system and animation was handled, with the amount of quantities and variety it has, Jumping would add a whole new dimension and exciting element to the game.
In any case, I cannot wait to see what the future Rugby League game will
have in store for us.
any other ideas please list, or let me know what you think about this system.
Cheers and Salu
PS. Being able to kick the ball while loose on the ground, is another element I would trully like to see in the next game. And this feature would really complement the new diving system. I believe Mario(Do not hold me to this) may have said that this feature almost made it in the current game so hopefully it will be in the next version.