some11
Referee
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This would be enough to get you fired in a Channel 9 meeting.Game starts earlier?
This would be enough to get you fired in a Channel 9 meeting.Game starts earlier?
Sounds f**kin' lame.
Why not just give them a limited amount of time to kick off, and the opposition gets a penalty on the 50m line if they take too long.
It also needs a name change. "Shot clock" sounds f**kin' stupid in the context of packing a scrum.
The shot clock does sound lame but the idea of stopping the clock while the ball is not in action is good and getting 3 minutes more football is great.
I think it should go further and be used when a player kicks the ball into touch. Currently it only get stopped when the scrum has been packed. There would be another 30secs of game time lost there probably 10-15+ times a game.
Back in the mid-1980s they tried stopping the clock for all kicks at goal (be they penalties or conversions). Did it for all grades. What occurred was you had first grade games, which were scheduled to kick-off at 3.00 pm, not doing so until 3.30 pm or even as late as 4.00 pm. Hence they abandoned the rule as a consequence.
I’m sure this day and age people can plan a bit better than that. The Nrl game is the priority and any game played before should be timed so it doesn’t effect the Nrl start time not matter what. It’s a pretty simple concept. Have a 30min safety margin between the games.
Don't they only stop the clock if the scrum has to repack? I thought it was just 30 seconds to pack while the clock still counts down.I think it should go further and be used when a player kicks the ball into touch. Currently it only get stopped when the scrum has been packed. There would be another 30secs of game time lost there probably 10-15+ times a game.
Back in the mid-1980s they tried stopping the clock for all kicks at goal (be they penalties or conversions). Did it for all grades. What occurred was you had first grade games, which were scheduled to kick-off at 3.00 pm, not doing so until 3.30 pm or even as late as 4.00 pm. Hence they abandoned the rule as a consequence.
Are you sure you’re not all interpreting this wrong? The way I read it, after the conversion the ref will blow time off *and* from that point a 30 second “shot clock” will start counting down (hence the headline and article referencing the shot clock and not just the game clock). The returning team must kick off before the shot clock runs out or presumably incur a penalty on the halfway line. I expect the ref will blow time on, stopping the shot clock as the kicker begins his run-up to kickoff.So basically the NRL has introduced TV timeouts after conversions, and painted them up as a benefit to fans.
Not sure how they’ve managed to call this a “shot clock”. A shot clock concept is meant to get the ball back into play quicker. This will instead guarantee no kick off is done quicker than 30 seconds
Don't they only stop the clock if the scrum has to repack? I thought it was just 30 seconds to pack while the clock still counts down.
I don't want us to end up in a situation where games go for 12 hours like the NFL.Sorry Yes you are correct. I’m talking about the 30ish secs that happens before the scrum. If the game time was stopped once the ball goes out but a timer still went so the scrum could be packed in a reasonable time (30sec) it would save the game a lot of wasted time (walking to a scrum). Halfves can still give there team a rest by kicking into touch but the game will last longer. The alternative could be to put the stoppage time on the end of half/game like the soccer?
At the end of the day it comes down to what the game should look like. At the moment it’s tailored to big blokes. Lessening the interchange and extending game time brings back the little fellas and the endurance forwards. I’d prefer the latter.
I don't want us to end up in a situation where games go for 12 hours like the NFL.
I don't want us to end up in a situation where games go for 12 hours like the NFL.
They could shorten the time taken to pack scrums to 15 seconds, and also have a 20-30 second limit on kickoffs (obviously only after conversions, penalty kicks wouldn't give the receiving team enough time to get back in place) and it would achieve the exact same result of having less recovery time for the big blokes.
I think you’ve misunderstood. This change isn’t about calling timeout if the kicker is taking too long lining up the conversion. This change is about what happens between the conversion and the restart of play at halfway.First of all its not a "shot clock" concept but a "timeout" concept
If it was a shot clock - then all conversion would need to finish within 120 seconds
Didnt they fine clubs that couldnt kick a goal within 2 minutes ?
Its also was in force in 2017 but timeout occured around 90 seconds
Are you sure you’re not all interpreting this wrong? The way I read it, after the conversion the ref will blow time off *and* from that point a 30 second “shot clock” will start counting down (hence the headline and article referencing the shot clock and not just the game clock). The returning team must kick off before the shot clock runs out or presumably incur a penalty on the halfway line. I expect the ref will blow time on, stopping the shot clock as the kicker begins his run-up to kickoff.
I really haven’t seen any announcement or twitter posting that contradicts that interpretation. I guess we’ll find out one way or another shortly. (tonight?)
Leigh
How you've managed to arrive at that conclusion is beyond me.Conversions typically take 90 sec to execute after a try is scored
I read it as clock will be stopped after 30 sec
Even in the final 5 min - clock keeps running until conversion/penalty is executed. Then its timeoff until kickoff taken.