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Nrls Shot Clock Change

bileduct

Coach
Messages
17,832
Sounds f**kin' lame.

Why not just give them a limited amount of time to kick off, and the opposition gets a penalty on the 50m line if they take too long.

It also needs a name change. "Shot clock" sounds f**kin' stupid in the context of packing a scrum.
 

T-Boon

Coach
Messages
15,878
Sounds f**kin' lame.

Why not just give them a limited amount of time to kick off, and the opposition gets a penalty on the 50m line if they take too long.

It also needs a name change. "Shot clock" sounds f**kin' stupid in the context of packing a scrum.

The shot clock does sound lame but the idea of stopping the clock while the ball is not in action is good and getting 3 minutes more football is great.
 

Stormwarrior82

Juniors
Messages
1,036
The shot clock does sound lame but the idea of stopping the clock while the ball is not in action is good and getting 3 minutes more football is great.

I think it should go further and be used when a player kicks the ball into touch. Currently it only get stopped when the scrum has been packed. There would be another 30secs of game time lost there probably 10-15+ times a game.
 
Messages
15,485
I think it should go further and be used when a player kicks the ball into touch. Currently it only get stopped when the scrum has been packed. There would be another 30secs of game time lost there probably 10-15+ times a game.

Back in the mid-1980s they tried stopping the clock for all kicks at goal (be they penalties or conversions). Did it for all grades. What occurred was you had first grade games, which were scheduled to kick-off at 3.00 pm, not doing so until 3.30 pm or even as late as 4.00 pm. Hence they abandoned the rule as a consequence.
 

Stormwarrior82

Juniors
Messages
1,036
Back in the mid-1980s they tried stopping the clock for all kicks at goal (be they penalties or conversions). Did it for all grades. What occurred was you had first grade games, which were scheduled to kick-off at 3.00 pm, not doing so until 3.30 pm or even as late as 4.00 pm. Hence they abandoned the rule as a consequence.

I’m sure this day and age people can plan a bit better than that. The Nrl game is the priority and any game played before should be timed so it doesn’t effect the Nrl start time not matter what. It’s a pretty simple concept. Have a 30min safety margin between the games.
 
Messages
15,485
I’m sure this day and age people can plan a bit better than that. The Nrl game is the priority and any game played before should be timed so it doesn’t effect the Nrl start time not matter what. It’s a pretty simple concept. Have a 30min safety margin between the games.

Try and persuade the TV networks to do that, especially when they have back to back games to be televised. I doubt they'll go for it somehow.
 
Last edited:

bileduct

Coach
Messages
17,832
I think it should go further and be used when a player kicks the ball into touch. Currently it only get stopped when the scrum has been packed. There would be another 30secs of game time lost there probably 10-15+ times a game.
Don't they only stop the clock if the scrum has to repack? I thought it was just 30 seconds to pack while the clock still counts down.
 

T-Boon

Coach
Messages
15,878
Back in the mid-1980s they tried stopping the clock for all kicks at goal (be they penalties or conversions). Did it for all grades. What occurred was you had first grade games, which were scheduled to kick-off at 3.00 pm, not doing so until 3.30 pm or even as late as 4.00 pm. Hence they abandoned the rule as a consequence.

I doubt this problem will be around any longer as the lower grades are not going to be played at the NRL grounds prior to the main game.
I also think with TV ad money being the lifeblood of the game they should look at any opportunity to make the game go longer and have more ad opportunities (I like the idea of those split screen ads they have brought in during motor sport TV coverage as you still watch during the ad rather than walk away and poor another drink).
The only concern I have is the one you raised a couple days ago where the scoreline will likely blow out.
 

Quidgybo

Bench
Messages
3,054
So basically the NRL has introduced TV timeouts after conversions, and painted them up as a benefit to fans.

Not sure how they’ve managed to call this a “shot clock”. A shot clock concept is meant to get the ball back into play quicker. This will instead guarantee no kick off is done quicker than 30 seconds
Are you sure you’re not all interpreting this wrong? The way I read it, after the conversion the ref will blow time off *and* from that point a 30 second “shot clock” will start counting down (hence the headline and article referencing the shot clock and not just the game clock). The returning team must kick off before the shot clock runs out or presumably incur a penalty on the halfway line. I expect the ref will blow time on, stopping the shot clock as the kicker begins his run-up to kickoff.

I really haven’t seen any announcement or twitter posting that contradicts that interpretation. I guess we’ll find out one way or another shortly. (tonight?)

Leigh
 

Stormwarrior82

Juniors
Messages
1,036
Don't they only stop the clock if the scrum has to repack? I thought it was just 30 seconds to pack while the clock still counts down.

Sorry Yes you are correct. I’m talking about the 30ish secs that happens before the scrum. If the game time was stopped once the ball goes out but a timer still went so the scrum could be packed in a reasonable time (30sec) it would save the game a lot of wasted time (walking to a scrum). Halfves can still give there team a rest by kicking into touch but the game will last longer. The alternative could be to put the stoppage time on the end of half/game like the soccer?

At the end of the day it comes down to what the game should look like. At the moment it’s tailored to big blokes. Lessening the interchange and extending game time brings back the little fellas and the endurance forwards. I’d prefer the latter.
 

bileduct

Coach
Messages
17,832
Sorry Yes you are correct. I’m talking about the 30ish secs that happens before the scrum. If the game time was stopped once the ball goes out but a timer still went so the scrum could be packed in a reasonable time (30sec) it would save the game a lot of wasted time (walking to a scrum). Halfves can still give there team a rest by kicking into touch but the game will last longer. The alternative could be to put the stoppage time on the end of half/game like the soccer?

At the end of the day it comes down to what the game should look like. At the moment it’s tailored to big blokes. Lessening the interchange and extending game time brings back the little fellas and the endurance forwards. I’d prefer the latter.
I don't want us to end up in a situation where games go for 12 hours like the NFL.

They could shorten the time taken to pack scrums to 15 seconds, and also have a 20-30 second limit on kickoffs (obviously only after conversions, penalty kicks wouldn't give the receiving team enough time to get back in place) and it would achieve the exact same result of having less recovery time for the big blokes.
 

T-Boon

Coach
Messages
15,878
I don't want us to end up in a situation where games go for 12 hours like the NFL.

NRL games need to go a bit longer though.
They currently go for about 95 minutes and thats not long enough to get people off their couch for the 1 hour track though the city. The games should go for 2 hours. More TV money more fans at the ground.
 

Stormwarrior82

Juniors
Messages
1,036
I don't want us to end up in a situation where games go for 12 hours like the NFL.

They could shorten the time taken to pack scrums to 15 seconds, and also have a 20-30 second limit on kickoffs (obviously only after conversions, penalty kicks wouldn't give the receiving team enough time to get back in place) and it would achieve the exact same result of having less recovery time for the big blokes.

I completely agree with you. I don’t want to see a game last 12hrs like nfl either. I think there needs to be a happy medium but I don’t think we have got there just yet. And I think the nrl agrees. They wouldn’t of lessened the interchange from 10 to 8 if they were happy. And now considering down to 6.

The stoppages/rest still happens whether the time stops or not. Getting a few extra mins out of the big boppers will hardly dent their impact.
 

siv

First Grade
Messages
6,761
First of all its not a "shot clock" concept but a "timeout" concept

If it was a shot clock - then all conversion would need to finish within 120 seconds

Didnt they fine clubs that couldnt kick a goal within 2 minutes ?

Its also was in force in 2017 but timeout occured around 90 seconds
 

Quidgybo

Bench
Messages
3,054
First of all its not a "shot clock" concept but a "timeout" concept

If it was a shot clock - then all conversion would need to finish within 120 seconds

Didnt they fine clubs that couldnt kick a goal within 2 minutes ?

Its also was in force in 2017 but timeout occured around 90 seconds
I think you’ve misunderstood. This change isn’t about calling timeout if the kicker is taking too long lining up the conversion. This change is about what happens between the conversion and the restart of play at halfway.

For the last couple of years the referee has called timeout after a conversion or successful penalty goal in the last five minutes of the game and blown time on again as the restart was being kicked off. Some people are interpreting this as simply an extension of that to a stoppage after all conversions with the timeout lasting at least a mandatory 30 seconds. Potentially this allows for TV networks to insert an ad.

I’ve interpreted it as a 30 second shot clock where the ref calls timeout after the conversion but the shot clock still runs and the kickoff must be taken in less than 30 seconds with the ref blowing time on as the restart is kicked off. I seem to be in a minority of one on that interpretation. Time will tell.

Leigh
 

siv

First Grade
Messages
6,761
Conversions typically take 90 sec to execute after a try is scored

I read it as clock will be stopped after 30 sec

Even in the final 5 min - clock keeps running until conversion/penalty is executed. Then its timeoff until kickoff taken.
 

siv

First Grade
Messages
6,761
Are you sure you’re not all interpreting this wrong? The way I read it, after the conversion the ref will blow time off *and* from that point a 30 second “shot clock” will start counting down (hence the headline and article referencing the shot clock and not just the game clock). The returning team must kick off before the shot clock runs out or presumably incur a penalty on the halfway line. I expect the ref will blow time on, stopping the shot clock as the kicker begins his run-up to kickoff.

I really haven’t seen any announcement or twitter posting that contradicts that interpretation. I guess we’ll find out one way or another shortly. (tonight?)

Leigh

Ok re-reading it

Yes it could be 30 sec max between goal attempt executed and kickoff taken

Eg extending the last 5 min rule across the whole 80 min

Can anyone post the actual rule wording
 

bileduct

Coach
Messages
17,832
Conversions typically take 90 sec to execute after a try is scored

I read it as clock will be stopped after 30 sec

Even in the final 5 min - clock keeps running until conversion/penalty is executed. Then its timeoff until kickoff taken.
How you've managed to arrive at that conclusion is beyond me.

The first two paragraphs clearly state the clock is stopped for 30 seconds after conversion attempts.
 

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