Also, other suggestions:
- Once the draft is completed, should we do a supplementary draft say of 3 or 5 rounds. These players are not contracted(so do not affect salary cap) so can be picked up by anyone offering a contract at any stage. These players can be used throughout the season, basically in effect a 2nd tier player. For EG, all but one of your hookers goes down injured, and you wanna play a hooker from bench. Zing, your second tier player comes in. To ensure this doesn't affect the season start date, it can continue when draft is completed but doesn't affect Rd 1. You can release and change your 2nd tier players at any stage (draft is only to make sure that its fair initially)
- 9s. Not sure how if this would work with the sim. But as in real life, the 9s is as part of the NRL calendar, and imo should be in this too. Injuries happen in the 9s, its a risk that all the teams take. You send 18 players (could use your 2nd tier players). Strategy is upto you, leave your best behind, or bring them and hope to win. As a reward for winning, a good form boost would be good. A form boost based on how far you go in the tournament may work