Our quicktopic isn't that exciting.
I thought the balance was good with the town being a bit light on powers.
Unsure if serious. Town had plenty to work with:
Two roleblockers (Monk, SGB) (who were also essentially investigators since their results were included in night write-ups)
Two protectors (DP, Soc)
Two (3? if you include dogslife) investigator types (Ozzy, Fred, dogslife)
Two separate vigilantes equal to one. (BM, Smiley)
FTR, our faction had:
JM - can't die until rest of us died
Me - kill each night
RHCP - kill even night
NT - two roleblocks, can't hit the same target on consecutive nights
MSIH - investigate & force vote combo
A bunch of those things changed during the game (investigation becoming factional after MSIH died, investigation becoming a roleblock after NT died).
Thanks for the game Dutchy, I certainly had lots of fun. Refuge.