479 nrl players, 15 teams...you do the math.wally said:How many players to pick from per team i dont no if this has been said yet
Thanks :lol: :lol:
Forum Idiot said:479 nrl players, 15 teams...you do the math.wally said:How many players to pick from per team i dont no if this has been said yet
Thanks :lol: :lol:
CliffyGC SharkSlayer said::evil: :evil: :evil:theVodkaCircle said:Moffo said:i remember ARL96 having video footage and i thought it was a good touch. It'd be good to be used as a tool to promote the game
Cheers,
Moffo
Yeah, except for that moron Vautins head appearing out of nowhere. Thankfully he had an off switch in the game.![]()
VODKA
Munky said:I liked the Fatty movies in ARL 96. In next years version it would be great if they could do something similar with Matty Johns, but with Trant and Reg as well. Think after a big hit or spear tackle Reg making a comment would be great.
The option would have to be there to turn these off as they would get annoying but it would rock during 2 player friendlies.
Moffo said:tommytomlin said:I believe the cut-off point was June 2003.
start of august
Cheers,
moffo
NPK said:Game sounds great! I have some questions that I don't think have been asked yet. Hope they don't sound too pedantic
1. In the demo, when the defensive team was chasing a player who had made a break, there were often 3 or 4 players chasing in single file and the faster players ran through their teammates which looked odd. Has this been changed? ie: defenders running beside each other to prevent a pass.
2. I know the players have a tackling rating, but does this depend on who they are tackling? eg. Is it possible in the game for Chris Walker to flatten Petero Civoneceva in a one-on-one dominant tackle, which would never happen in real life?
3. Will the AI show some urgency on the 5th tackle (or the last minute if they are down by only a few points) and kick it or desperately pass it wide to try to score, rather than do a hit-up?
NPK said:Could someone please answer the below questions if you know the answers..I posted it before but didn't get a useful answer,
Cheers.
NPK said:Game sounds great! I have some questions that I don't think have been asked yet. Hope they don't sound too pedantic
1. In the demo, when the defensive team was chasing a player who had made a break, there were often 3 or 4 players chasing in single file and the faster players ran through their teammates which looked odd. Has this been changed? ie: defenders running beside each other to prevent a pass.
2. I know the players have a tackling rating, but does this depend on who they are tackling? eg. Is it possible in the game for Chris Walker to flatten Petero Civoneceva in a one-on-one dominant tackle, which would never happen in real life?
3. Will the AI show some urgency on the 5th tackle (or the last minute if they are down by only a few points) and kick it or desperately pass it wide to try to score, rather than do a hit-up?
no-one except mario knows that! stop being an angry shit! and because mario is the only one who knows that must mean that you are yelling at him! and that is noty tolerated! moffo, kill him!Shaun said:WILL SOMEONE TELL ME IF KEITH GALLOWAY IS IN THE GAME OR NOT!?!?! :evil: :evil: :evil: :x :x
Shaun said:WILL SOMEONE TELL ME IF KEITH GALLOWAY IS IN THE GAME OR NOT!?!?! :evil: :evil: :evil: :x :x
