cjrankin
Juniors
- Messages
- 2,307
I've tweaked the points a bit and removed the terrain rules I was working on. Maybe use them in a later game. Still need a few more people to submit a sample-role. Help me out bolos.
*= Max one per mafia
Powers:
*Redirect - 55
Census – A one time, accurate, census. - 25
Fake Census – A one time, inaccurate census. You can choose the make-up of the census. - 25
Endless Census – Can use census once per day phase. - 35
Endless Fake Census – Can use fake census once per day phase. 35
*Role Block – You block one of the targets powers. The power that is blocked is always the highest points power. - 55
*Super Block - You block ALL of the targets powers. - 70
*Augment (power x2) – Choose a target, they can use one of their powers twice this night phase. Town Only. - 45
*Power Steal – Steal a player’s power and use on another. Power will be random if target has multiple. Can’t use on same player 2x in a row. -60
*Silence - 30
*Fake PM - 40
*Double Vote - 25
*Force Vote – Your target will vote for who you wish and will not be able to speak for that day phase. - 40
*Cancel Vote – Your target cannot vote in the next day phase. - 25
Telepathic Link – Random Townie and you may set up a QT and use PM. Town only. - 35
*Power Swap – Choose two players to swap powers each night. - 60
*Rewire - You may change one player each night to use the following power on whoever they target: protect, roleblock, redirect, silence (you get to choose the redirect) (can't use the same twice in a row) - 70
*Versatile – You may choose to use one of the following each night: redirect, role block, protect, silence, power swap - 75
*Random – Your power is random every night. You choose the target after your power is randomized. I will roll a 10 sided die and you will have one of the following: Protect, Redirect, Roleblock, Augment, Kill, Fake PM, Investigate (Align), Track, Silence, Autolynch (to be used next day phase only) - 70
CalmTits – You can roleblock twice and silence once per night phase. Town only. They can all be separate targets if you wish. - 115
Hidden – You will not be able to be detected by investigations. The investigator will receive no information. – 30
*Attractive – No one can vote for you next lynch phase. One use only, must be used at night. - 40
*Lynchstop – Day phase ends immediately, it is now night. - 95
*Autolynch – Target player is lynched. – 115
*Revenge - The last person to vote for you in a lynch is killed. - 25
Cleanse - You can cure poison. - 30
Defenses: Max of 1 “Immune” power per character
Immune: Night kills - 70
Immune: Night/Day kills - 80
Immune: 1st kill or lynch attempt/game - 35
Immune: 1st kill attempt/night - 60
*Reflect – The first power to target you each night will be redirected to a random person. - 60
*Protect – You can protect anyone other than yourself from the first night kill. - 45
*Self Protect – As protect, but you can target yourself if you wish. Cannot be taken more than once. - 60
*Super Protect - As Protect but you can protect from ALL kills. - 60
Resurrect – You can bring a fallen comrade back to life. If you have this and die and have not used it yet, you come back to life instead. Town only. - 90
Time Reverse – You can “undo” a night phase. All kills are reversed, it is now daytime. - 105
Hodor – You have a hodor. He will block one kill or lynch and then die forever. Max 2 of any hodors. Max 4 of any hodors per mafia. - 30
Super Hodor – You can choose to use your hodor to make a one-time night kill. Your hodor dies if you do this. - 40
Protection Chain – You protect a random townie/mafia: they cannot die while you live. Mafia can choose who they protect. - 80
Guard - Pick any player at any point in the game. They cannot die as long as you live. Town only. - 50
Investigates:
Investigate : Name - 50
Investigate: Alignment - 70
Investigate: Track – You know who your target targeted. - 60
Investigate: Power(s) – You know one of your targets powers, rolled randomly. - 55
Random Investigate – You will randomly do one of the above investigates on your target – 60
KTF Investigate – Add this to any investigate. Your investigate has a 25% chance to kill the target. - 20
Attacks: Max 1 per character. Max 1 per mafia. (If mafia wants a second kill they must purchase a factional kill. See Mafia Only section)
Kill – Usable every night - 90
Odd Night Kill - 70
Even Night Kill - 65
One-time Night Kill - 35
One-time Day Kill - 40
Poison – Night action: target will die 2 day phases later - 80
One-time Powers: All powers listed can be purchased as a one-time use.
Silence - 10
Redirect - 15
Role Block - 15
Protect – 15
Self Protect - 20
Double Vote - 5
Fake PM - 10
Augment - 20
Force Vote - 20
Cancel Vote - 5
Antidote (cure a poisoned person) - 5
Investigate (Any) – 30
Mafia Only:
Sneaky – You will appear as town in investigations. - 80
Factional Kill – Mafia Don only. - 95
Factionalize – You factionalize powers of your dead mafia members. Can only use max 2 powers per night. Mafia Don only. - 45
Recruit – You may recruit a member of town to your side. Their alignment is changed to mafia. - 200
One of us – You will appear as town in write-ups, lynches, and after death, but not investigations. – 70
*UncalmTits – You can Fake PM, redirect, and silence each night phase. - 115
Drawbacks:
Post Condition - You have a post condition which you create and I approve. It must fit your character somehow. - +5
Mute – You cannot talk/vote for the first two day and night phases. Failure to do this results in death. +10
Inept – 25% chance your power(s) do not work every time you use them. Separate roll per power. Must have at least one night power that isn't one-time use. +10
Shit Role – As inept, but must have at least two night powers, but 70% chance to fail. - +50
Suspicious – You come up as mafia in write-ups and investigations. Town only. +15
Undercover - You come up as mafia when you die. Town only. +5
Inaccurate – Your powers have a 25% chance to target a random individual instead of your original target. Must have at least one night power that isn't one-time use. +10
Perks:
Electric – Your night powers have a 25% chance to hit another target. – 15
Follow Me! – Pick a player, their first power used targets whoever you target tonight. Can’t use on one player 2x in a row. – 40
Get to the Choppa – A random night between one and four you are immune to all powers – 25
Flight - You can fly! You have a 50% chance to avoid any power (good and bad) targeted at you each night - 50
*= Max one per mafia
Powers:
*Redirect - 55
Census – A one time, accurate, census. - 25
Fake Census – A one time, inaccurate census. You can choose the make-up of the census. - 25
Endless Census – Can use census once per day phase. - 35
Endless Fake Census – Can use fake census once per day phase. 35
*Role Block – You block one of the targets powers. The power that is blocked is always the highest points power. - 55
*Super Block - You block ALL of the targets powers. - 70
*Augment (power x2) – Choose a target, they can use one of their powers twice this night phase. Town Only. - 45
*Power Steal – Steal a player’s power and use on another. Power will be random if target has multiple. Can’t use on same player 2x in a row. -60
*Silence - 30
*Fake PM - 40
*Double Vote - 25
*Force Vote – Your target will vote for who you wish and will not be able to speak for that day phase. - 40
*Cancel Vote – Your target cannot vote in the next day phase. - 25
Telepathic Link – Random Townie and you may set up a QT and use PM. Town only. - 35
*Power Swap – Choose two players to swap powers each night. - 60
*Rewire - You may change one player each night to use the following power on whoever they target: protect, roleblock, redirect, silence (you get to choose the redirect) (can't use the same twice in a row) - 70
*Versatile – You may choose to use one of the following each night: redirect, role block, protect, silence, power swap - 75
*Random – Your power is random every night. You choose the target after your power is randomized. I will roll a 10 sided die and you will have one of the following: Protect, Redirect, Roleblock, Augment, Kill, Fake PM, Investigate (Align), Track, Silence, Autolynch (to be used next day phase only) - 70
CalmTits – You can roleblock twice and silence once per night phase. Town only. They can all be separate targets if you wish. - 115
Hidden – You will not be able to be detected by investigations. The investigator will receive no information. – 30
*Attractive – No one can vote for you next lynch phase. One use only, must be used at night. - 40
*Lynchstop – Day phase ends immediately, it is now night. - 95
*Autolynch – Target player is lynched. – 115
*Revenge - The last person to vote for you in a lynch is killed. - 25
Cleanse - You can cure poison. - 30
Defenses: Max of 1 “Immune” power per character
Immune: Night kills - 70
Immune: Night/Day kills - 80
Immune: 1st kill or lynch attempt/game - 35
Immune: 1st kill attempt/night - 60
*Reflect – The first power to target you each night will be redirected to a random person. - 60
*Protect – You can protect anyone other than yourself from the first night kill. - 45
*Self Protect – As protect, but you can target yourself if you wish. Cannot be taken more than once. - 60
*Super Protect - As Protect but you can protect from ALL kills. - 60
Resurrect – You can bring a fallen comrade back to life. If you have this and die and have not used it yet, you come back to life instead. Town only. - 90
Time Reverse – You can “undo” a night phase. All kills are reversed, it is now daytime. - 105
Hodor – You have a hodor. He will block one kill or lynch and then die forever. Max 2 of any hodors. Max 4 of any hodors per mafia. - 30
Super Hodor – You can choose to use your hodor to make a one-time night kill. Your hodor dies if you do this. - 40
Protection Chain – You protect a random townie/mafia: they cannot die while you live. Mafia can choose who they protect. - 80
Guard - Pick any player at any point in the game. They cannot die as long as you live. Town only. - 50
Investigates:
Investigate : Name - 50
Investigate: Alignment - 70
Investigate: Track – You know who your target targeted. - 60
Investigate: Power(s) – You know one of your targets powers, rolled randomly. - 55
Random Investigate – You will randomly do one of the above investigates on your target – 60
KTF Investigate – Add this to any investigate. Your investigate has a 25% chance to kill the target. - 20
Attacks: Max 1 per character. Max 1 per mafia. (If mafia wants a second kill they must purchase a factional kill. See Mafia Only section)
Kill – Usable every night - 90
Odd Night Kill - 70
Even Night Kill - 65
One-time Night Kill - 35
One-time Day Kill - 40
Poison – Night action: target will die 2 day phases later - 80
One-time Powers: All powers listed can be purchased as a one-time use.
Silence - 10
Redirect - 15
Role Block - 15
Protect – 15
Self Protect - 20
Double Vote - 5
Fake PM - 10
Augment - 20
Force Vote - 20
Cancel Vote - 5
Antidote (cure a poisoned person) - 5
Investigate (Any) – 30
Mafia Only:
Sneaky – You will appear as town in investigations. - 80
Factional Kill – Mafia Don only. - 95
Factionalize – You factionalize powers of your dead mafia members. Can only use max 2 powers per night. Mafia Don only. - 45
Recruit – You may recruit a member of town to your side. Their alignment is changed to mafia. - 200
One of us – You will appear as town in write-ups, lynches, and after death, but not investigations. – 70
*UncalmTits – You can Fake PM, redirect, and silence each night phase. - 115
Drawbacks:
Post Condition - You have a post condition which you create and I approve. It must fit your character somehow. - +5
Mute – You cannot talk/vote for the first two day and night phases. Failure to do this results in death. +10
Inept – 25% chance your power(s) do not work every time you use them. Separate roll per power. Must have at least one night power that isn't one-time use. +10
Shit Role – As inept, but must have at least two night powers, but 70% chance to fail. - +50
Suspicious – You come up as mafia in write-ups and investigations. Town only. +15
Undercover - You come up as mafia when you die. Town only. +5
Inaccurate – Your powers have a 25% chance to target a random individual instead of your original target. Must have at least one night power that isn't one-time use. +10
Perks:
Electric – Your night powers have a 25% chance to hit another target. – 15
Follow Me! – Pick a player, their first power used targets whoever you target tonight. Can’t use on one player 2x in a row. – 40
Get to the Choppa – A random night between one and four you are immune to all powers – 25
Flight - You can fly! You have a 50% chance to avoid any power (good and bad) targeted at you each night - 50
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