Jason Maher
Immortal
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- 35,991
I had a whinge in both QTs, thank you very much.
As I said elsewhere, most townies had some kind of one off protection. It's just the mafia(s) lacking focus and dedication.
Even ignoring that for a second. Games used to be over by day 8. When we reached day 8 our numbers were still in tact and yet we were still comfortably outnumbered. So many passive protections just extends the game and when there's an adequate amount of ways town can gain info it makes it borderline impossible.
:lol: Bullshit on the latter. I know what you're getting at because occasionally there are hints in the write-up about whether or not someone is protected. However town have pretty much been an informed majority against an informed minority (which certainly wasn't the Treasure Hunter faction).
On a somewhat unrelated note (can't remember if it applies in this game or not) players with investigative actions should not have passive protection. Not now not ever. I'm saying that as someone who has had that role and loved every moment of it before as well.
A traditional mafia game, with one kill and one investigate (and maybe one protect) typically lasts anywhere up to 20 days. You guys are so used to OP mafias with a thousand kill powers, it's natural you'd be confused by one with only 2-3 killers floating around.
A traditional mafia game, with one kill and one investigate (and maybe one protect) typically lasts anywhere up to 20 days. You guys are so used to OP mafias with a thousand kill powers, it's natural you'd be confused by one with only 2-3 killers floating around.
Fun fact: There are no actual investigators in this game. There was a role investigator, one who could ask a yes or no question, a tracker, and one who could ask questions giving a numeric answer.
My one regret in this game has been having too many protected players and not enough kills.
And bullshit on an informed majority. There has been only two players in town all game who could communicate.
Huh? You're talking about real time days instead of phases, right? I think KTF was talking about the actual game day phases when talking about Day 10, haha.
And every time someone else uses an action that isn't the above and it's included in the write-up it essentially becomes an investigative action as well. It's rarely too many investigators that's the issue but the combination of identification through write-ups and the investigative actions that result in town essentially knowing the majority of who town is in end-game. To compound the issue, people have passive protection. I am pretty torn on the write-up issue I mentioned, though, because I do love your write-ups... but at the same time I feel like there's too much information for town imo. It doesn't feel like an uninformed majority.
To be blunt, the Treasure Hunter faction never had a chance. They were considerably weaker than a faction that (probably) had 3x their numbers... town. I don't know about the others.
The other issue with passive protections is that once a failed kill gets written up it's essentially an alignment investigation when the person claims it and mafia can't do much to deny it.
How so? I intentionally omit player names so that it's not an investigation. The only person who can learn anything from the failed kill is the attempted killer, and that has always been the case in mafia games.
You can't not write up failed kills.
No, I meant phases. In a game with one potential kill + one potential lynch per day with 24-30 players, you'd be going quite a long time.
I've included very few non kill actions in the write-ups for this game, aside from a few passing references to dragons swooping around etc. BM's ability, for example, has only been written up once. The rest of the time he's simply been PMed.
I've made a point of not including player identity when writing up a failed kill for the same reason.
Not true. JM was unkillable and Goldar, had he not gotten himself lynched, was unkillable as long as either of the other members were alive. You had a number of additional kills, a resurrect/recruit, and a hodor.
The Treasure Hunters got extremely unlucky, and it was compounded by the false census from the Noble Heroes shifting all of the focus to you.
How so? I intentionally omit player names so that it's not an investigation. The only person who can learn anything from the failed kill is the attempted killer, and that has always been the case in mafia games.
You can't not write up failed kills.
Unfortunately, lads, there's really no way around it.