This is my attempt at a solution: have at it you merkins.
We need to make the deliberate penalty a thing of the past.
Reading through it I guess all I've done is reintroduce advantage and codified how long the counter/warning should last.
- New class of penalty - Red Zone Penalties (name doesn't matter). Defined as any penalty the defending team commits if the play started within the attacking 20m.
- These penalties are waved 6-again rather than a stoppage, if possible. (eg can't really be 6-again if the ball is ripped out). This is to prevent the defenders getting a breather.
- Advantage is awarded, meaning the attacking team can at any point in the penalty six-again set, opt to shoot for goal. eg Winger is held down -> 6-again awarded -> attackers centre the play -> captain signals to shoot for goal. Yes this is boring but it will stop the defenders deliberately giving these merkining penalties away, which is the point.
- Quick taps are allowed within the 20m, but not the 10m.
- Defending team is given an automatic warning when the Red Zone penalty count reaches 4. Next penalty is an automatic sinbin and the counter resets.
- Counter resets when the attacking team scores a point, or possession changes. Counter does not reset for goal line dropouts.
Thoughts? What have I missed?
Are you trying to knock T-Boon off his pedestal?This is my attempt at a solution: have at it you merkins.
We need to make the deliberate penalty a thing of the past.
Reading through it I guess all I've done is reintroduce advantage and codified how long the counter/warning should last.
- New class of penalty - Red Zone Penalties (name doesn't matter). Defined as any penalty the defending team commits if the play started within the attacking 20m.
- These penalties are waved 6-again rather than a stoppage, if possible. (eg can't really be 6-again if the ball is ripped out). This is to prevent the defenders getting a breather.
- Advantage is awarded, meaning the attacking team can at any point in the penalty six-again set, opt to shoot for goal. eg Winger is held down -> 6-again awarded -> attackers centre the play -> captain signals to shoot for goal. Yes this is boring but it will stop the defenders deliberately giving these merkining penalties away, which is the point.
- Quick taps are allowed within the 20m, but not the 10m.
- Defending team is given an automatic warning when the Red Zone penalty count reaches 4. Next penalty is an automatic sinbin and the counter resets.
- Counter resets when the attacking team scores a point, or possession changes. Counter does not reset for goal line dropouts.
Thoughts? What have I missed?
Play the game in quarters call it Apexball.Thoughts? What have I missed?
Are you trying to knock T-Boon off his pedestal?
They've cottoned on. Once the bin is used, the whistle gets put away or often gets used on the other team instead. So you lose a player for 10 and the ref then leaves you alone. The smart clubs are using nuffie players for this purpose.
No, I'm saying we're not smart. I note in the same game it was Twal who was sent even though it was Packer who was all over the tackled player.Trent Merrin was in the sin bin last week. Are you saying Trent is a nuffie player ?
Because they like making more rules to make things more complicated. Buggered if I know why you can't take a quick tap within the 10 metres (or for the defence being offside).All of these convoluted plans and rules when it could be so easily fixed.
Bring back the quick tap inside the 10. Problem solved. Why the f**k did they take it away anyway?