I've made the 2004 state of origin jerseys, along with every 2004 home and away club jersey... go to www.leaguegazelle.8m.comTheDon56 said:Anyone want to make the 2004 origin jerseys
It's driving me nuts
Cheers
Jonotallica said:I agree.
But Timmo ruled out doing Super League jerseys unfortunately. Which is a shame because there aren't really any good SL jerseys out there to download. By memory I think he said there is a chance he'd make a NZ one.
If I were Sidhe, (if/when) there is a sequal I'd be seeing what Timmo is up to. And I'm not just saying that to give Timmo a wrap, I mean the Xbox and PS2 versions aren't patchable, so wouldn't it be better if the people who buy those could have the best jerseys possible?
strong_latte said:Nah your right mate! The jersey's one the XBOX and PS2 versions look very amature compared to Timmo's high res 2004 NRL jersey's! He should seriously be considered for employment for the design of the jersey's by sidhe for the next game!
Mario said:strong_latte said:Nah your right mate! The jersey's one the XBOX and PS2 versions look very amature compared to Timmo's high res 2004 NRL jersey's! He should seriously be considered for employment for the design of the jersey's by sidhe for the next game!
Just to provide some perspective on the situation, the Xbox and PS2 versions weren't capable of using high resolution jerseys due to limitations on the hardware and our implementation at the time. If you put Timmo's jerseys on Xbox and PS2 it would halve the frame rate.
Hopefully, having improved our knowledge of the consoles and with ongoing improvements to our technology, a possible sequel will make more efficient usage of the texturing capabilities of the consoles which could mean higher resolution jerseys without a performance hit.
strong_latte said:I know what you mean about the consoles limitations, but if you look at FIFA and MADDEN they have VERY accurate and high resolution jersey's with no frame rate loss... I don't know how they do it, but there's obviously a way.
Mario said:strong_latte said:I know what you mean about the consoles limitations, but if you look at FIFA and MADDEN they have VERY accurate and high resolution jersey's with no frame rate loss... I don't know how they do it, but there's obviously a way.
Yes, I believe the texturing method they are employing is the well known "Get US$10 million and two years to create the game" approach
strong_latte said:But seriously, I know they have stupidly big budgets for those games, but all the same, do you guys even know what sort of technology and programming and software they use...
Dragon Fanatic said:Why can't you do that then?
Or is it harder than it sounds.
Mario said:Dragon Fanatic said:Why can't you do that then?
Or is it harder than it sounds.
Why can't we do exactly what EA is doing in Madden? Well, there are a few key differences such as
- American Football has 22 on the field at one time, League has 26 (Union is worse)
- in Madden the players hair is hidden under the helmet (which can be shared across all players), in RL we have to show different, potentially unique hairstyles
- the 'simple' structure of the pads makes it easier to create optimised geometry
The above examples mean that we have more data we are trying to display on screen, so its a little harder to achieve the same results even if we did have the same resources.
We will of course take across what we can into our own technology, but bear in mind reverse engineering is not just a matter of copy and pasting - we don't have access to there source code. The PS2 Performance Analyser lets us look behind the scenes, but it doesn't give us the blueprints.
In any case, we have been researching a number of different graphics techniques and improving our technology. If a Rugby League sequel appears, you could expect a range of graphical improvements on all platforms.