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Rugby League Live 2

Utey

Coach
Messages
19,328
Yeah, I agree with a lot of the feedback in here. I'd give it a 7/10. Probably a bit higher because I have wanted a RL game for so damn long (after ARL96 lol).

I started on Expert and I've found that's the best way to learn. The difficulty below this is an absolute piece of p*ss.
 
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***MH***

Bench
Messages
3,974
How sad.... 2 minutes to go, 24 all Sharks vs Raiders, Jeremy Smith intercepts 20 meters out from the Raiders line, head back, arms pumping......he dives over the line & in the process drops the ball.........no one was touching him.....

NNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!

Page 13 of the manual does say diving tries increase the chance of causing a ball spill. Just press the try button once instead of double-tapping.
 

[furrycat]

Coach
Messages
18,827
Aus Vs NZ (Me and NZ) mid-season test... 35-30 to NZ with a few minutes to go after the lead changing back and forth all game. Australia about 10 metres out, Eastwood strips it and runs to Australia's 10... Buzzer sounds. So I decide to throw a stupid cut out pass, Uate intercepts, scores, converts. 35-36.

Awesome game though lol.
 

[furrycat]

Coach
Messages
18,827
forum.bigant.com

Barely works though. Surprises me that companies won't shell out the cash for some decent forum software.
 

The Eagle

Juniors
Messages
1,634
If your using a structured attack style like I used in juniors (pigs pigs pigs backs kick) then there's no reason you shouldn't be making 40 metres plus a set but remember to palm, step and sprint your ass off

Kicking on playstation is cake, hold L2 and hold x to punt as far as you need to, finding the grass on the other hand is difficult, grubber kicks are an effective weapon when used correctly but haven't found a use for chips as of yet

The essentials in the NRL are relevant in this game, however missed tackles are more able to overcome, they'll push off the first then fall to the second

I'm loving the game personally on a tactical level and while there are bugs best game since ARL '97
 

The Eagle

Juniors
Messages
1,634
So anyone got a tip how to utilize the line runners/decoys?

I got no idea...

Every player has a route, i've picked them up on occasion but aren't as useful as you'd hope

Maybe holding L1/R1 when trying to pass but you'll need to be fast as your apt yup get forward passes if you f**k it up
 

MattYg1

Bench
Messages
3,525
Every player has a route, i've picked them up on occasion but aren't as useful as you'd hope

Maybe holding L1/R1 when trying to pass but you'll need to be fast as your apt yup get forward passes if you f**k it up

the best use i have found so far is if you hold the analogue stick in the direction you plan on going while pressing the bumper to pass in that direction, the dummy half will jump out and pass it behind the first reciever giving the second reciever depth and room to move...
 

natheel

Coach
Messages
12,137
In the longer matches I noticed you need to use ya bench more because fatigue really sets in. I let in 3 quick tries to the dogs that come from nothing just fallin off tackles. So it's good to interchange a bit
 

MattYg1

Bench
Messages
3,525
In the longer matches I noticed you need to use ya bench more because fatigue really sets in. I let in 3 quick tries to the dogs that come from nothing just fallin off tackles. So it's good to interchange a bit

I am finding both from my bit of playtime and messages i am recieving from my brother that this game actually requires longer matches to work as well as it can.

I usually play 20 minute halves so that makes me very happy to hear.
 

Walt Flanigan

Referee
Messages
20,727
Yeah I might lenghten my games tonight. I don't even have to make subs in the 10 minute game so I guess it makes sense.

Does anyone know if holding down in tackles uses energy from the Defenders?
 

stoodamire

Juniors
Messages
180
How do u select who u want to ball to go to?
It always seems i am only able to pass to the outside men not the people running lines outside the playmaker.
 

The Engineers Room

First Grade
Messages
8,945
I got Matty Bowen in my front row. The rep selection part is pretty bad. If it doesn't work properly then they should've just let you pick the team yourself.

I've been suggesting this since RL1 that they should have a list of players in each position and you pick the team. Surely it isn't too hard to have a list of positions based on where they have played before and if you want Merritt to be available as a forward you edit that in your own game and it saves that preference.

A list that leads up to rep matches to let you know who is likely to get selected.
 

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