one tree hill
Juniors
- Messages
- 1,915
Get on the park and practice. Run the same plays over and over again so you get the timing perfect.Any tips to improve my passing game?
Throw to Vernon.
Get on the park and practice. Run the same plays over and over again so you get the timing perfect.Any tips to improve my passing game?
So it still hasn't changed from years ago? That's why i only play online. There's always been too big a gap between All Pro and All Madden.
Thanks for that Tim.
Firstly, I never use the gameflow, I always pick whatever play I like, I figure it would get pretty boring otherwise and I like to dig deep into the playbook and try different things.
Four verticals we've discussed, although I don't think it's as cheese as you think, I've been picked off a few times by the MLB blocking the inside lane, it's not automatic. The curl flats aren't really that effective I find, seems the CB generally re-roues or gets in the way of the outside WR allowing time for the LB to come across, you can make the play but it's not any easier than any other play IMO.
I flip plays and motion guys on running downs, it helps sometimes but other times makes no difference.
On defense, I always user the MLB, however I do sometimes change on deep throws to help break up the pass or make the INT.
15min quarters with 15 sec acc. clock, how long do your games go for? I play 7min quarters with 20sec acc. clock and I find my games go for 50mins or so.
I also find if I motion a WR across the field and then i hut the ball as he's passing the C/G he then comes in and helps block, that helps sometimes
15 minute quarters? f**k that, i couldn't sit there for an hour and a half straight playing the one game.My House rules: (dont think you guys will like these based on the discussion going on now, but here they are)
Offense:
Ask Madden offense. Must select one of the 3 plays listed.
No Four Verticals.... ever.
No Curl Flats on 3rd Down
No motion on running plays (unless it is in the play design)
1 Hot route only.
Audibles can only be quick pass, run, play action. Deep pass possible if it isnt four verticals. No "more" audibles.
Run plays can be flipped, but only once. If the D reacts to a flipped run, an audible is the only way out.
Defense:
No swapping. eg. I user the FS. I do not swap him at all.
Game flow Defense selecting only from the 3 D styles.
When I play the CPU, the AI has to make plays against me. It is hard to get a challenging game if I user all the D to make the "correct" play. This is key, it really balances the game well. It means my team mates AI have to make plays aswell.
I use Playmakers sliders:
http://www.virtualsportsnetwork.com...aymakers-Madden-13-(All-Madden-Level)-Sliders
I play 15 min quarters, with 15 sec accl clock.
I get good games. Sometimes I blow them out, others I cant get anything going, but most come down to a 1-2 score game where I need to play smart, or use a surprise 2nd down blitz to slow the CPU's drives.
Anyway, thats how i play, and I dont expect other to agree, or even like my style. But it works for me.
I use the Skins and i shouldnt be going 16-0 with half my squad in the Pro-Bowl and breaking team and NFL records.
15 minute quarters? f**k that, i couldn't sit there for an hour and a half straight playing the one game.