Eelementary
Post Whore
- Messages
- 57,284
Great game. Great, great game.
How was insanity compared to ME2? The derelict reaper ship and Shadow Broker fight vs the annoying Asari were hard as f**k but the rest was tame.
I don't know whether playing MP has made me a better player or what, but I found insanity in ME2 harder. Pretty much breezed through my Insanity playthrough in ME3, whereas in ME2, i struggled big time. I did it with Infiltrator in ME3 (maybe that made it easier?).
IIRC in ME2 on insanity, they would just add additional layers of protection for the enemies (i.e. those mech dogs would have armour instead of just regular health), whereas iirc they didn't do that for ME3 insanity.
Although I was pretty mediocre when I played ME2 and had no idea of things like biotic explosions etc. I actually want to give insanity on ME2 another go to see how hard I find it now.
Case in point, I've seen several people on forums literally driven insane by a certain late-game boss fight and another particular clash, both of which had me on the edge of my seat.
I didn't mind the extended endings tbh. I still loathe the whole Star child concept they came up with. Felt out of place and made no sense at all.
But ignoring that as best as possible and just destroying the Reapers, as it should have been, the ending isn't so bad.
They did make an attempt to show the consequences of actions along the way. Obviously no where near in the class of CD project Red and the Witcher games, but they tried.