DiabloThree
Juniors
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SC2 is ok, but no LAN killed the game for me
They don't need a monthly sub or micro-transactions to make the same kind of money WoW made. The game achieving SC1 levels of popularity means they'll make money from TV deals, tournament registration, subscriptions, advertising, etc. The kinds of things any sport makes it's money from.
SC2 was billed as the game that would turn the western world to esports, but Blizzards attempt at competitive gaming showed that they learned nothing from how SC1 got successful. Korea was in recession during the late 90s, the cost of a computer and broadband connection was too high for many people, so internet cafe's became hugely popular. Back in those days Blizzard were working to get their games in as many hands as possible, and SC1 had a "spawn install" which meant you could install your friends copy of the game on your computer, and play multiplayer games as long as one person had an authentic copy.
Apart from making a great game, Blizzard made it very accessible to play. So many people played it that a market for watching it jumped up. SC2 is exactly the opposite. High price, no LAN, no spawn installs, one account per-purchase, can be banned for letting other people play your acc. It's the exact opposite approach taken by the current leader in competitive gaming in the west, League of Legends. Haven't even mentioned the game play which is IMO inferior to SC1 (not to mention WC3) for a competitive spectacle.
But aside from all that, yes the game probably made them plenty of money, so can be classed as a success in one sense.
Yeah, that was my point there.
I was going to say exactly that. Even taking every downside you mentioned as a fact and a legitimate concern its still grown, continuing to grow, and helped boost the esports industry in the west despite them. That tells the story. They may have been able to do it better, but to say its been a disappointment was an extreme exaggeration.
Tbh, a lot of the things you mentioned, while annoying, seem more like pet peeves than things to count against the games overall success. Kind of like me saying I hate scrums in RL and think we should get rid of them, and then calling the NRL a disappointment despite growing ratings, money incoming ect.
only thing i don't like the you can't change the primary mouse button to fire only, it gets annoying that it moves closer sometimes when you spam as ranged
Nah pet peeves would be the prevalence of extremely hard counters de-emphasizing the importance of micro, turning matches into sterile macro wars. Or the pathing which clumps units together allowing for less creativity in the control of individual units. The huge reduction of depth in team games from WC3. Cheesy cliched single player campaign. I could go on and on...
My point was about the importance of accessibility in growing a game competitively. It's more like saying that it's important that the NRL gets as much content on FTA in growing markets or Sydney club Rugby is screwed because it doesn't get shown anywhere. These are things that contribute to the success of sporting competitions in very real ways. ActiBliz were greedy and it hurt them.
Just to reiterate, I wasn't arguing that SC2 was a failure, only that it was a disappointment.
That's what the shift key is for (hold it to stand still and fire).
Ok, that, at the very least, is 100% pet peeve. Come on! :lol:
And I disagree. Unless by disappointment you mean that you, personally, are disappointed in the way they have gone about releasing it, being greedy ect. I fail to see how you can call huge growth, with strong indicators of further growth, a disappointment.
Uhh yeah, those things are all my personal pet peeves
But yeah we're going around in circles here.
Have the login issues settled down in D3?