Bulldog Force
Referee
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This is near perfect going by what I've heard. This bastard of a game is 24GB in size. That is going to take forever to install!
Very good game, but....
Ok, so I am familiar with the Hitman series, but this is the first full game I have played (the others being demos). And I really don't understand something - why do I lose points for causing a distraction, knocking out a guard, stealing his disguise and hiding his body? Agent 47 is "the deadliest man on the planet", is he not?
*head explodes*
Also, he's a HITMAN - I would have thought assassinating/incapacitating foes would be a given...
An effective hitman makes it look like there was never a hit in the first place. Do an action unrelated to your target, you didn't do as good a job as you could have.
You're supposed to make every death look accidental, and no one know of your presence there. Thats the great thing about Hitman, you never feel like you've done as good as you could have so want to do everything perfectly. I usually do a first run of the game, not really caring how things are done, then go back and try and do every mission perfectly.
I realize that.
But when you sneak by an entire area unnoticed and then stumble into a patrol, and silently subdue them, and lose points...
If you leave dead bodies or unconscious people, someone will find out there has been a hit... That's the point ;-)
Every mission is designed in a way that you can complete it without having non-target casualties.
But moving away from that, I've been getting into contracts mode a fair bit, I must say the vast majority of them are way simpler than any mission in the game, it's not as challenging as I hoped it to be.
What do you think happens to a guard when they wake up? Just carry on like nothing happened and tell no one?I'm not killing the guards - I'm causing a distraction to separate them, knocking one lone guard out and hiding the body. And I'm losing points.
It's still a good game, but that is a tad weak IMO. I'm doing everything like a movie hitman might and losing points...
What do you think happens to a guard when they wake up? Just carry on like nothing happened and tell no one?
Thats the point, by doing any action against a non-target, you are alerting them that there was a hit eventually. To get a perfect score on a level, you're supposed to distract without being seen or found, pull off an accidental kill, and get out.
It's a videogame...the realism angle you're fishing for was kind of already blown away by the fact you can stand out in the open copping automatic fire for 30 seconds before carking it...
Besides, it goes against what they're supposedly reaching for in the sense of total freedom - losing points for playing a certain way completely defies the so-called freedom in the game.
It's a videogame...the realism angle you're fishing for was kind of already blown away by the fact you can stand out in the open copping automatic fire for 30 seconds before carking it...
Besides, it goes against what they're supposedly reaching for in the sense of total freedom - losing points for playing a certain way completely defies the so-called freedom in the game.
As boxhead said, if you subdue someone and hide their body, it takes the balance back to zero, you just won't get a non-target casualty bonus... You kill someone, and that is a different story.
I'm not quite sure what you expect, the points system is there simply to create a challenge, do you want a perfect score for not doing something perfectly?