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Hitman: Absolution

Bulldog Force

Referee
Messages
20,619
This is near perfect going by what I've heard. This bastard of a game is 24GB in size. That is going to take forever to install!
 

boxhead

First Grade
Messages
5,958
This is very different to Blood Money, I must say.

The lack of a main map (you have a mini-map with a small range) means you really can't predict what will happen in each stage, meaning you must solve a mission on an area-by-area basis, working your plan out as you go along. Expect to restart missions a lot of the time if you want a good score. It means that the way forward is not as clear as in the other games. Personally, I appreciate the change as it forces you to think a lot harder about what path you will take.

The controls are sublime, this has a cover system that is very similar to Splinter Cell: Conviction. The amount of actions, weapons, tools and interactions are staggering. I can trick guards into thinking I will surrender once I've been found, take one as a hostage, then kill the other with a silenced pistol before either can call for help. In each level with a target, going by the challenges there are dozens of unique ways to kill each of them.

It is also still home to lots of the really funny stuff you can do. I'm only very early into the game but already I've had a lot of laughs from all the random stuff I can do. I picked up a knife in one level and proceeded to throw it at five different police officers, each time dislodging it from their heads. I've run in on a woman in nothing but make-up and a robe and punched her out whilst jumping in and out of buildings. It is just so much fun.

This is fantastic so far. I am a bit concerned that the plot does seem to take itself a lot more seriously than previous games, but eh, it isn't as bad so far as what I heard. Even then, I'm not really interested in the plot of a Hitman game.
Definitely living up to expectations, though again, it is quite a bit different functionally to other games.

The only real issue I've had so far is the disguise system - it can be annoying trying to ration your Instinct to get past NPCs in the same attire as you. However, I think it works in the game mostly because there are actual proper stealth elements in this game - unlike Blood Money where disguises were everything, Absolution actually has proper Splinter Cell-style cover and stealth.

And yeah, that PC Gamer review was complete and utter trash. The amounts of lies that I've already disproved is laughable.
 

Tweek

Juniors
Messages
497
Im playing through on hard difficulty trying to play the game without killing anbody except targets, and i want them to all be accidents.

the escape the police parts are crappy, i want my hitman to be big open environments with target/s to kill. not smallish, linear escape types.


i just got the shits at the train station, i keep getting seen going down to platform B which takes me way back. so annoying. maybe me choive of no kills/only accidents jsut isnt viable on hard.
 

MattYg1

Bench
Messages
3,525
As my brother put it nothing more satisfying then pulling off a clean hit, nothing more frustrating then getting discovered and having to temporarily turn into Pol Pot and murder everybody in the area your in...
 

MattYg1

Bench
Messages
3,525
about 2 hours into this game and the only thing i have to say it

Hitman Absolution... I dont understand what all the complaints are about... The reviews that have given it a 7 or lower all i can say is im sorry your playing it wrong...
 

boxhead

First Grade
Messages
5,958
Brilliant game, but one horrible flaw - halfway through the game, it deletes my save. Playing on PS3, this is a widespread issue too......
Not playing it again until they fix it.
 

Eelementary

Post Whore
Messages
57,281
Very good game, but....

Ok, so I am familiar with the Hitman series, but this is the first full game I have played (the others being demos). And I really don't understand something - why do I lose points for causing a distraction, knocking out a guard, stealing his disguise and hiding his body? Agent 47 is "the deadliest man on the planet", is he not?

*head explodes*

Also, he's a HITMAN - I would have thought assassinating/incapacitating foes would be a given...
 

Firey_Dragon

Coach
Messages
12,099
Very good game, but....

Ok, so I am familiar with the Hitman series, but this is the first full game I have played (the others being demos). And I really don't understand something - why do I lose points for causing a distraction, knocking out a guard, stealing his disguise and hiding his body? Agent 47 is "the deadliest man on the planet", is he not?

*head explodes*

Also, he's a HITMAN - I would have thought assassinating/incapacitating foes would be a given...

An effective hitman makes it look like there was never a hit in the first place. Do an action unrelated to your target, you didn't do as good a job as you could have.

You're supposed to make every death look accidental, and no one know of your presence there. Thats the great thing about Hitman, you never feel like you've done as good as you could have so want to do everything perfectly. I usually do a first run of the game, not really caring how things are done, then go back and try and do every mission perfectly.
 

Eelementary

Post Whore
Messages
57,281
An effective hitman makes it look like there was never a hit in the first place. Do an action unrelated to your target, you didn't do as good a job as you could have.

You're supposed to make every death look accidental, and no one know of your presence there. Thats the great thing about Hitman, you never feel like you've done as good as you could have so want to do everything perfectly. I usually do a first run of the game, not really caring how things are done, then go back and try and do every mission perfectly.

I realize that.

But when you sneak by an entire area unnoticed and then stumble into a patrol, and silently subdue them, and lose points...
 

Firey_Dragon

Coach
Messages
12,099
I realize that.

But when you sneak by an entire area unnoticed and then stumble into a patrol, and silently subdue them, and lose points...

If you leave dead bodies or unconscious people, someone will find out there has been a hit... That's the point ;-)

Every mission is designed in a way that you can complete it without having non-target casualties.

But moving away from that, I've been getting into contracts mode a fair bit, I must say the vast majority of them are way simpler than any mission in the game, it's not as challenging as I hoped it to be.
 

canberra_raiders2k2

First Grade
Messages
6,255
Overall whats the verdict,

I was really looking forward to this, Far Cry 3 and WWE 13. But work has been crazy and I havent really had the time for anything other than work.
 

Eelementary

Post Whore
Messages
57,281
If you leave dead bodies or unconscious people, someone will find out there has been a hit... That's the point ;-)

Every mission is designed in a way that you can complete it without having non-target casualties.

But moving away from that, I've been getting into contracts mode a fair bit, I must say the vast majority of them are way simpler than any mission in the game, it's not as challenging as I hoped it to be.

I'm not killing the guards - I'm causing a distraction to separate them, knocking one lone guard out and hiding the body. And I'm losing points.

It's still a good game, but that is a tad weak IMO. I'm doing everything like a movie hitman might and losing points...
 

Firey_Dragon

Coach
Messages
12,099
I'm not killing the guards - I'm causing a distraction to separate them, knocking one lone guard out and hiding the body. And I'm losing points.

It's still a good game, but that is a tad weak IMO. I'm doing everything like a movie hitman might and losing points...
What do you think happens to a guard when they wake up? Just carry on like nothing happened and tell no one?

Thats the point, by doing any action against a non-target, you are alerting them that there was a hit eventually. To get a perfect score on a level, you're supposed to distract without being seen or found, pull off an accidental kill, and get out.
 

Eelementary

Post Whore
Messages
57,281
What do you think happens to a guard when they wake up? Just carry on like nothing happened and tell no one?

Thats the point, by doing any action against a non-target, you are alerting them that there was a hit eventually. To get a perfect score on a level, you're supposed to distract without being seen or found, pull off an accidental kill, and get out.

It's a videogame...the realism angle you're fishing for was kind of already blown away by the fact you can stand out in the open copping automatic fire for 30 seconds before carking it...

Besides, it goes against what they're supposedly reaching for in the sense of total freedom - losing points for playing a certain way completely defies the so-called freedom in the game.
 

boxhead

First Grade
Messages
5,958
It's a videogame...the realism angle you're fishing for was kind of already blown away by the fact you can stand out in the open copping automatic fire for 30 seconds before carking it...

Besides, it goes against what they're supposedly reaching for in the sense of total freedom - losing points for playing a certain way completely defies the so-called freedom in the game.

Dude, if you actually hide the bodies in closets/dumpsters/etc you get those points back. It is -155 for knocking a non-target individual unconscious, but you gain 155 for hiding the body. Hence, it doesn't punish you if you make it look like nothing happened.
 

Firey_Dragon

Coach
Messages
12,099
It's a videogame...the realism angle you're fishing for was kind of already blown away by the fact you can stand out in the open copping automatic fire for 30 seconds before carking it...

Besides, it goes against what they're supposedly reaching for in the sense of total freedom - losing points for playing a certain way completely defies the so-called freedom in the game.

As boxhead said, if you subdue someone and hide their body, it takes the balance back to zero, you just won't get a non-target casualty bonus... You kill someone, and that is a different story.

I'm not quite sure what you expect, the points system is there simply to create a challenge, do you want a perfect score for not doing something perfectly?
 

Eelementary

Post Whore
Messages
57,281
As boxhead said, if you subdue someone and hide their body, it takes the balance back to zero, you just won't get a non-target casualty bonus... You kill someone, and that is a different story.

I'm not quite sure what you expect, the points system is there simply to create a challenge, do you want a perfect score for not doing something perfectly?

I'm not killing anyone, though - that's the thing...

I don't mind the points system - but I was puzzled as to why knocking someone out (who is in my way and there is no possible way to get around that person) and hiding the body makes me lose points...
 

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