What's new
The Front Row Forums

Register a free account today to become a member of the world's largest Rugby League discussion forum! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Rugby League Live 3

RoosTah

Juniors
Messages
2,257
so the game developers at big ant don't have the knowledge or experience to actually fix these issues? makes sense.

if that is the case, why don't they ask for outside help from one of the bigger sports game developers?

Mate, maybe they did? Who knows, but getting a bit of technical advice here and there from a few experts isn't the same as have a team that has been built on and renewed for 30 years with a massive budget and experience in pushing out titles every single year.

The attitude of 'we cant fix it so everyone will have to put up with it' doesn't cut the mustard in most other professions. There is no reason it will be ignored in the profession of game making.

Gotta love these cute and simplistic throw away lines - makes it sound like running a games company or building a car is like running a cafe.

Economies of scale champ. It's the reason we no longer have an automotive industry - we needed massive government subsidies just to keep ours afloat and even with decades of experience our tiny market just made it all too much when competing against European, American and Asian giants who have massive markets in their backyards.
 

Someone

Bench
Messages
4,964
Mate, maybe they did? Who knows, but getting a bit of technical advice here and there from a few experts isn't the same as have a team that has been built on and renewed for 30 years with a massive budget and experience in pushing out titles every single year.



Gotta love these cute and simplistic throw away lines - makes it sound like running a games company or building a car is like running a cafe.

Economies of scale champ. It's the reason we no longer have an automotive industry - we needed massive government subsidies just to keep ours afloat and even with decades of experience our tiny market just made it all too much when competing against European, American and Asian giants who have massive markets in their backyards.

no job is easy, not even running a café, and not every worker is going to be competent.

you are expected to do the best with what you have, to produce the best service/product you possibly can, I can safely say most people are questioning why that hasn't happened here.

you can talk car markets and 'economics of scale champ' til the cows come home and the chickens collect their own eggs, but its just an excuse and not a solution as to why this game isn't where it should be after 3 titles.
 

strong_latte

Juniors
Messages
1,665
no job is easy, not even running a café, and not every worker is going to be competent.

you are expected to do the best with what you have, to produce the best service/product you possibly can, I can safely say most people are questioning why that hasn't happened here.

you can talk car markets and 'economics of scale champ' til the cows come home and the chickens collect their own eggs, but its just an excuse and not a solution as to why this game isn't where it should be after 3 titles.

In all honesty what he's saying is true mate. Sure running a cafe is hard work but its literally a million times easier than developing an internationally stellar quality and competitive video game (or car).

I get that a lot of people think this is simply a matter of reordering priorities etc, but it's really not anything close to that simple. A video game simulating a football code can't be compared to an indie game or a low budget dramatic film - those are more purely creative ventures that can succeed with fewer resources if the vision is right.

I like the car analogy; what we're effectively asking for is an Aussie company with a few years on the board to be producing something in the class of an Audi, and that's pretty bloody hard.
 
Last edited:

TheVelourFog

First Grade
Messages
5,061
Game development is hard, yet evey year hundreds of games are released with varying budgets that aren't shit.

Hmmmm
 

strong_latte

Juniors
Messages
1,665
Game development is hard, yet evey year hundreds of games are released with varying budgets that aren't shit.

Hmmmm

Indeed there are. But close to none in either League, Union, AFL or Gaelic Football have ever been very good.

Hmmmm maybe it's hard to make a world class sports game when the market is small?
 

Eelementary

Post Whore
Messages
57,089
Well it's selling pretty well, so people can't be that upset. Also, if they'd produced a game with awful graphics, then they'd be copping shit from all angles for how awful it looks, and if you honestly don't understand that you have your head in the sand.



Yeah mate, they did... People having been bringing up Madden and FIFA all over the place here, so there clearly was a pretty f**king massive expectation on the part of some here that RL would approach that.



lol Ross may be a dick, but comments like this shows he fits in pretty well here.

Again, there's just a crap load of self-entitled whinging from people like you, and it mostly just shows are far you are from having any sort of clue about how technical knowledge based industries work.

This is the 3rd title that Big Ant have made for the record, whilst EA have been making Madden and FIFA games every year for almost 30 years, and they've been making those games in a country with market 15 times and 100 times larger than our own.

Money matters, experience matters, knowledge networks and infrastructure matters, and time matters.

I know that's really hard to grasp for kids like you, but maybe once you finish high school you can go start your own company and get back to us on just how easy it is to balance all your priorities and make the kind of Rugby League game you think is so easy.

Huh - so not only are you an arrogant, mediocrity-embracing imbecile (a perfect trifecta), but you're illiterate, too.

Only your fellow imbeciles expected a Madden-quality game - those of us with common sense expected an improved effort, and this does not come close to meeting that criteria.

Additionally, I never claimed their job to be easy; I alluded to the opinion they are not up to it, given they've made minimal important changes to their formula.

Sure, simple, illiterate inbreds such as yourself (all too content to start name-calling at the drop of a hat because people dare criticise a rubbish game) claim, " It's selling well! Why fix what isn't broken?"

I'll leave you, the self-annointed King Of Business, to figure out why that is a poor business model.

If you're happy to accept mediocrity and continue to defend rubbish titles like this, then that's your prerogative - I'll agree to disagree.

Maybe, one day, when you can actually dust the Doritos crumbs off your vintage Batman T-shirt and venture out of your mum's basement, we can have a civilised debate over this - but until they invent sunscreen with an SPF that goes to "Casper", I fear you'd burn in the sun like Shaun Kenny Dowall fried the Roosters last night, so I'll just bid you adieu and wish you luck.
 

strong_latte

Juniors
Messages
1,665
I'll leave you, the self-annointed King Of Business, to figure out why that is a poor business model.

If you're happy to accept mediocrity and continue to defend rubbish titles like this, then that's your prerogative - I'll agree to disagree.

Not that I really want to insert myself into this clearly stellar battle of whits (or at least half..) but how can a business model be poor if it's making money? The game isn't perfect, but it's pleased enough people that its hit number 1 in the best seller list here and in NZ, so it is highly likely to deliver a return significant enough for the businesses of both BigAnt and TruBlu to continue to invest in future titles.

I don't mean to be a pedant here, but that sounds to me like the very definition of a successful business model.
 

Someone

Bench
Messages
4,964
In all honesty what he's saying is true mate. Sure running a cafe is hard work but its literally a million times easier than developing an internationally stellar quality and competitive video game (or car).

I get that a lot of people think this is simply a matter of reordering priorities etc, but it's really not anything close to that simple. A video game simulating a football code can't be compared to an indie game or a low budget dramatic film - those are more purely creative ventures that can succeed with fewer resources if the vision is right.

I like the car analogy; what we're effectively asking for is an Aussie company with a few years on the board to be producing something in the class of an Audi, and that's pretty bloody hard.

mate, if they aren't up to the challenge they need to admit it and move onto creating other games. which was pretty close to being my point beforehand.

the excuse of 'we aren't good enough to do better' doesn't cut it elsewhere. To make it worse they sugar-coat the issue by denying it. You used the word vision, if big ant had any here they wouldn't have created a game that doesn't feel like a league game.

If you cant see that then you are blinded by something, which I wont bother to comment on any further.

but how can a business model be poor if it's making money?

I don't mean to be a pedant here, but that sounds to me like the very definition of a successful business model.

:lol:
 

strong_latte

Juniors
Messages
1,665
mate, if they aren't up to the challenge they need to admit it and move onto creating other games. which was pretty close to being my point beforehand.

the excuse of 'we aren't good enough to do better' doesn't cut it elsewhere. To make it worse they sugar-coat the issue by denying it. You used the word vision, if big ant had any here they wouldn't have created a game that doesn't feel like a league game.

If you cant see that then you are blinded by something, which I wont bother to comment on any further.

:lol:

Mate, I'm not sure where you got your MBA from, but a successful business model is one that makes money. Period.

I get that you're terribly terribly upset with this game and that people here have felt the need to fill page upon page expressing how awful this BigAnt crowd is for making something that hasn't met their expectations, but the cold hard truth is the financial success of a product is THE critical KPI for whether a company is "up to it" as you so succinctly put it.

It's the reason we have 4 Transformers movies. Sure the critics hate them, but as far as the core audience is concerned those films are worthy of continued investment.

I think the problem a lot of people have here is they can't separate their emotional distress at not having their expectations met with the actual market reaction to this product, and like it or not those are just two very different things. I get you're all disappointed, but you need to try and understand that it's only the market reaction that actually matters.
 
Last edited:

Someone

Bench
Messages
4,964
so should we be comparing video games to movies or not? im confused. you have done a complete 360 there.

and a successful business model is to carry on a business with an aim to be ongoing and financially stable in the future. So you can make a shit cake today that sells really well, or you can make a decent cake today that ensures customers come back and the market which you as a business are creating is still needed in the future.

good on big ant for selling well, they probably deserve it. doesn't mean the game is top notch and that consumers will be back in 3 years.
 

strong_latte

Juniors
Messages
1,665
and a successful business model is to carry on a business with an aim to be ongoing and financially stable in the future. So you can make a shit cake today that sells really well, or you can make a decent cake today that ensures customers come back and the market .

True, and BigAnts last two rugby league games have been best sellers, so what makes how is their model not successful? Also, for the record, BigAnt are also a fairly diversified developer; they don't just make rugby league titles, so strictly speaking it's fairly inaccurate to talk about one franchise they're working as as a "business model." In truth, their actual business model is to develop a range of products across genres to a high enough standard that they keep winning contracts from publishers and making a solid profit on each. They seem to be doing that, so their model is a quite successful when if you want to take a purely dispassionate objective view of them.

good on big ant for selling well, they probably deserve it. doesn't mean the game is top notch and that consumers will be back in 3 years.
I wasn't arguing the game was "top notch", I was simply saying that as far as the market is concerned it's good enough and that on the evidence of their past two titles consumers will likely be back for more unless another company comes onto the scene and blows their product out of the water. But given how minuscule we are as a market, I am frankly astounded anyone bothers to make League games at all, so I highly doubt that.
 

Parra Pride

Referee
Messages
20,433
but it's pleased enough people that its hit number 1 in the best seller list here and in NZ, so it is highly likely to deliver a return significant enough for the businesses of both BigAnt and TruBlu to continue to invest in future titles.

It was number one in a small market during a week no other games were released. It releases a week earlier and it's smashed by MGSV and Mad Max, a week later and it's smashed by The Taken King and Forza 6. It's all well and good to point out it was number one, but let's not kid ourselves and pretend it was up against any competition releasing during the same week.
 

strong_latte

Juniors
Messages
1,665
Maybe, maybe not. It seems many League fans just want a title that will let them run around with their favorite side for the most part, so until a sequel is released in a more competitive slot we just won't know
 

Front-Rower

First Grade
Messages
5,297
It was number one in a small market during a week no other games were released. It releases a week earlier and it's smashed by MGSV and Mad Max, a week later and it's smashed by The Taken King and Forza 6. It's all well and good to point out it was number one, but let's not kid ourselves and pretend it was up against any competition releasing during the same week.

Yeah the game dropped to number 6 in overall sales for week 38 (14-20 September) in Australia.

http://www.igea.net
 

strong_latte

Juniors
Messages
1,665
Interesting that it's still number 2 in NZ. Suppose that makes sense - league is only a sport followed by half the Aus market, whilst in NZ Union fans would enjoy league titles
 

ek999

First Grade
Messages
6,977
Random field goal update

10 all with 5 minutes left and I turn the ball over a out 25m from my own line. Figured they would go for field goal but instead they played the entire set down the left wing and then put in a grubber for the match to finish a draw

:crazy:
 

Latest posts

Top