Or it would likely be the $10-15 that are currently charged for online passes. And once a used game is 'activated' on another system / profile... Then the game won't work on the previous systems. Or they stick with needing the disc to start the game.
The Microsoft VP has explained it.
Harrison then explained what happens when you want to take that game beyond the borders of your own home and into a friend's place.
"I can come to your house and I can put the disc into your machine and I can sign in as me and we can play the game," he explained.
"The bits are on your hard drive. At the end of the play session, when I take my disc home - or even if I leave it with you - if you want to continue to play that game [on your profile] then you have to pay for it. The bits are already on your hard drive, so it's just a question of going to our [online] store and buying the game, and then it's instantly available to play.
So you can share the game, but if they want to play it on their own profile, they will have to play it after you have installed it on their system.
The next issue is what happens when you finish with a game and want either to trade it in at a store or sell it on in another way.
"We will have a system where you can take that digital content and trade a previously played game at a retail store," Harrison said. "We're not announcing the details of that today, but we will have announced in due course."
...To me, the fact that Harrison was talking about a forthcoming announcement rather than just clarifying the detail suggests that whatever strategy Microsoft does have for this second-hand resale process may involve a specific partner. Perhaps Microsoft has done some sort of deal with GameStop or a similar retail entity.
And on the internet connection:
"I think the key point to make is that Xbox One requires an internet connection, but it does not need to be connected all the time.
http://www.eurogamer.net/articles/2...cond-hand-sales-and-always-online-in-xbox-one