umosay said:
ripper73 said:
Ive never seen a scrum go against the head in League
warriors v knights 2002, i think hohaia fed and knights won it, scored and prob cost the warriors the match
I think it was Jones, in 2003. Buderus beat Marsh to the ball. PJ was most liverred.
I've seen the Warriors a couple of times in desperate measures push teams off the ball back in the days of ineptism and bankruptcy.
I can't understand why in desperate circumstances the big boppers on some sides don't try to get it on - namely guys like John Buttigieg.
Anywho, bugs/problems.
* Winger/prop on sideline. Should be more correct formation. I like the Rugby 2003 idea where you set whether you want to play a forward dominated game or a back dominated game. Therefore, if you go forward, you'll more than likely have Jerry Collins charging onto the ball from a short pass off the ruck. If you go backs, the backs will be set deep for plays in motion. That is a good, good idea - you could interchange it in league, go for a more forward orientated game and get the hit ups, or take the chances, get the halves to spread it wide. There's no logics in the structure, if its last tackle, your dummy half should seek out a half, sometimes they go for a prop. I know you have control of your passes, but sometimes the halves are sitting on the sidelines even on the last tackle. Also, your hooker should be the player who gets into dummy half most. Often its a winger.
* Statistics. Appalling. I went a half deliberately trying to gain hit ups. What happens? Half time, not one hit up to the team. Four tackles from Henry Fa'afili tops the count, and the other team mainly were going down the middle. HENRY'S A WINGER!
* Rosters/players. Okay, I thought, well, lets bring in Tony Martin to boot us some goals. According to the game he's the same level as Stacey Jones. Are you kidding me?!!! The bloke is 80% plus - managed 29 in a row not long ago. Also doesn't wear his trademark head gear. Another problem with this is, one night I thought I'd pull out the Big League and change all the teams to 2004 rosters. What do I get? Every single player after one thats been taken out out of position - I had Webcke playing halfback as Ben Ikin wasn't around anymore, yet Motu Tony sat on his clacker. Stupid!
* Far too many sin-binnings send offs. It should be a rarity. Sometimes I'm not even going for an aggressive tackle, and a player out of my control will go for a coathanger. Also, fix up Steve Clark on that issue. Every player is met with a "Oi you, come on over we'll have a chat." "Okay, sent off." Even if he's going to the bin. There is a damn difference!!
* Forwards on the back foot. As we know they don't often possess the world's best acceleration, but if I want to spread it wide, for the Warriors, a long pass usually ends up in the hands of Awen Guttenbeil who is not waiting for it at all, despite it being a 20 metre pass to gear up for!
* If I give away a penalty, and the opponents go for a tap, a lot of the time play restarts where I had my players. IE, I can have humungous gaps. Surely the AI should reallign my players. Another one is if say an opponent gets injured and has to immediately leave the field, the game starts unexpectadly straight away and its impossible to number up.
* Crowds are shoddy. Where's the big flags? All I see is 30 centre metre heads clapping all day long. Every tunnel is the same where the players come from. Firstly, teams in the NRL generally don't come out together holding hands. In the game they do.
* The halfback can run straight through a scrum. Even I would think there's a road block here.
* The drop out syndrome, banging it into your own posts.
* If one of my players annihilates an opponent with a big tackle spilling the ball free, hardly ever is it a knock on, even though clearly the ball rolls forward. And while we're reliving the moment with the highlights, the opponent will pick the ball up and race 80 metres for a try. Wierd!
Just a few problems :roll: